
Beorg Bearstruck
Hero· Melee Specialist· 1 model at Ultra size
Comes with Tides of Torment – Norsca(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Beorg Bearstruck is Norsca and Warriors of Chaos hero: 6,170 HP, armour 90, melee attack 40, melee defence 53, weapon strength 450. It costs 1,300 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cha_beorg_bearstruck. Patch 9.0.4, from the game's data tables.
Health
6,170
Armour
90
Leadership
80
Speed
56
Melee attack
40
Melee defence
53
Weapon strength
220 base + 230 armour-piercing, +20 vs large
450
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- Thrill of BattleAugment · +24 Melee Defence, Effect intensity increases with time spent engaged in melee.passiveThrill of BattleAugment+24 Melee DefenceEffect intensity increases with time spent engaged in melee.PassiveThough he fights with heedless abandon, the furore of battle hones Beorg’s instincts to ensure the blood of his enemies spills more copiously than his own.
- War CryAugment (Area) · +24 Melee Attack, +24 Melee Defence…passiveWar CryAugment (Area)+24 Melee Attack+24 Melee Defence+16 LeadershipPassive · Cooldown 45 s · Duration 22 s · Range 35 mBy the time one recognises Beorg's war cry, it is already too late.
- Preyton HornsAugment (Area) · -8 Leadership, +8 LeadershipactivePreyton HornsAugment (Area)-8 Leadership+8 LeadershipCooldown 90 s · Duration 24 s · Range 55 mWhile the creature lived, its horns were a cunning ruse for those who mistook its malice for majesty. Now only the malice remains.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
- GuardianWard Save (Area) · +15% Physical ResistancepassiveGuardianWard Save (Area)+15% Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Norsca: Curs'd Ettin, War Mammoth
- Heavily armoured units — 230 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Norsca: Curs'd Ettin (Runecaller), Chimera
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Beorg Bearstruck skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Beorg Bearstruck's skills
- Mighty StanceMighty StanceUnlocks at rank 10
- Ability: "Stand Your Ground!"
- Leadership: +10
- Razor ClawsRazor ClawsUnlocks at rank 12
- Armour-piercing weapon damage: +45
- Hardened SkinHardened SkinUnlocks at rank 15
- Armour: +15
- Melee defence: +5
- Aura of ChaosAura of ChaosUnlocks at rank 9
- Missile resistance: 10%
- Thrill of BattleThrill of BattleUnlocks at rank 12
- Ability: "Thrill of Battle"
- Replenishes 15% campaign movement range after winning a battle (Lord)
- The Bearmen of UrsloThe Bearmen of Urslo
- Passive ability: "Frenzy" for Marauder Bearmen units (Hero's army)
- Melee defence: +6 for Marauder Bearmen units (Hero's army)
- Upkeep: -15% for Marauder Bearmen units (Hero's army)
- Ferocious FightersFerocious Fighters
- Attribute: Causes Fear for Marauder Bearmen units (Hero's army)
- Attribute: Vanguard Deployment for Marauder Bearmen units (Hero's army)
- Charge bonus: +15 for Marauder Bearmen units (Hero's army)
- War CryWar Cry
- Attribute: Glorious Charge
- Ability: "War Cry"
- Charge bonus: +20
- Notorious PlundererNotorious Plunderer
- Income from looting, sacking and razing settlements +25% (accompanying Lord)
- Income from post-battle loot: +30% (accompanying Lord)
- Income from raiding: +50% (Hero's army)
- Descendant of GreatnessDescendant of Greatness
- Unit mass: +50%
- Attacks cause "Rattled" effect, reducing combat ability
- Hit points: +30%
- Dark HorrorDark Horror
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly FangsDeadly Fangs3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Unnatural ThirstUnnatural Thirst3 levelsLevel 1
- Hit points: +6%
- Hit points: +16%
- Hit points: +30%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- QuicksilverQuicksilver3 levelsLevel 1
- Speed: +5%
- Speed: +10%
- Speed: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Roar to ArmsRoar to ArmsUnlocks at rank 10
- Character's aura leadership effect: +5
- Armour-piercing weapon damage: +3 (Hero's army)
- Charge bonus: +10% (Hero's army)
- On The HuntOn The HuntUnlocks at rank 10
- Assault Units action: Additional 20% casualties inflicted
- Hero action success chance: +10%
- Campaign movement range: +20% (when not embedded)
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.