
Health
6,170
Armour
90
Leadership
80
Speed
56
Melee attack
40
Melee defence
53
Weapon strength
220 base + 230 armour-piercing, +20 vs large
450
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Beorg Bearstruck skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Mighty StanceMighty Stance
Ability: "Stand Your Ground!"
Leadership: +10
Razor ClawsRazor ClawsUnlocks at rank 11
Armour-piercing weapon damage: +45
Hardened SkinHardened SkinUnlocks at rank 14
Armour: +15
Melee defence: +5
Aura of ChaosAura of ChaosUnlocks at rank 8
Missile resistance: 10%
Thrill of BattleThrill of Battle
Ability: "Thrill of Battle"
Replenishes 15% campaign movement range after winning a battle (Lord)
The Bearmen of UrsloThe Bearmen of Urslo
Passive ability: "Frenzy" for Marauder Bearmen units (Hero's army)
Melee defence: +6 for Marauder Bearmen units (Hero's army)
Upkeep: -15% for Marauder Bearmen units (Hero's army)
Ferocious FightersFerocious Fighters
Attribute: Causes Fear for Marauder Bearmen units (Hero's army)
Attribute: Vanguard Deployment for Marauder Bearmen units (Hero's army)
Charge bonus: +15 for Marauder Bearmen units (Hero's army)
War CryWar Cry
Attribute: Glorious Charge
Ability: "War Cry"
Charge bonus: +20
Notorious PlundererNotorious Plunderer
Income from looting, sacking and razing settlements +25% (accompanying Lord)
Income from post-battle loot: +30% (accompanying Lord)
Income from raiding: +50% (Hero's army)
Descendant of GreatnessDescendant of Greatness
Unit mass: +50%
Attacks cause "Rattled" effect, reducing combat ability
Hit points: +30%
Dark HorrorDark Horror
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly FangsDeadly Fangs3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Unnatural ThirstUnnatural Thirst3 levelsLevel 1
Hit points: +6%
Hit points: +16%
Hit points: +30%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
QuicksilverQuicksilver3 levelsLevel 1
Speed: +5%
Speed: +10%
Speed: +15%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Roar to ArmsRoar to Arms
Character's aura leadership effect: +5
Armour-piercing weapon damage: +3 (Hero's army)
Charge bonus: +10% (Hero's army)
On The HuntOn The Hunt
Assault Units action: Additional 20% casualties inflicted
Hero action success chance: +10%
Campaign movement range: +20% (when not embedded)
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.