Soulcrusher (War Mammoth)
Monster· War Mammoth· Tier 5· 1 model (crew of 6) at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Soulcrusher (War Mammoth) is Norsca monster: 14,144 HP, armour 80, melee attack 43, melee defence 38, weapon strength 525. It costs 2,150 in the campaign and in multiplayer. Unit key wh_pro04_nor_mon_war_mammoth_ror_0. Patch 9.0.4, from the game's data tables.
Health
14,144
Armour
80
Leadership
75
Speed
56
Melee attack
43
Melee defence
38
Weapon strength
155 base + 370 armour-piercing, +34 vs infantry
525
Charge bonus
68
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- EnrageWard Save · +40% Damage ResistanceactiveEnrageWard Save+40% Damage ResistanceCooldown 90 s · Duration 22 sYou really don't want to make them angry. No, *really*.
Counters
Good against
- Infantry-sized units — bonus vs infantry 34e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 370 of 525 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Light infantry-sized units — large, mass 6,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.36× faster), Ancient Stegadon (2.24× faster), Thundertusk (2.10× faster)
Loses to, at a similar price: Sea Elemental (4.35× slower), Kharibdyss (2.68× slower), Great Unclean One (2.53× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,150 multiplayer gold. Norsca units ranked.
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.