Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Burplesmirk Spewpit unit card

Burplesmirk Spewpit

Lord· Wizard Lord· 1 model at Ultra size

Health

13,620

top 1% of class

Armour

50

bottom 30% of class

Leadership

80

top 37% of class

Speed

36

bottom 17% of class

Melee attack

60

top 25% of class

Melee defence

50

top 31% of class

Weapon strength

165 base + 385 armour-piercing

550

top 5% of class

Charge bonus

20

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Blight SwarmChain Hex · -20 Melee Defence, Will spread to enemies within the Spread Range metres of affected unit…active
  • Foetid StenchHex (Area) · -8 Leadershippassive
  • Pestilent DecayDirect Damage (Area) · Causes damage to combatantspassive
  • Cloud of FliesAugment · +9 Melee Defencepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Burplesmirk Spewpit skill tree

63 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Hates Tzeentch
  2. Bloated Carcass
  3. Hardened Monstrosities
  4. Army of Renown
  5. Immortality
  6. Mentor
  1. Gifts of Blight
  2. Locus of Virulence
  3. Instruments of Filth
  4. Defiling Deluge
  5. Necrotised Flesh
  6. Seeping Ichor
  7. The Verdi-grease Ritual
  8. Cadaverous Resilience
  9. Prodigious Plague-craft
  10. Sorcerous Sludge
  1. Infernal Champion
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foetid Stench
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Pestilent Decay
  1. Miasma of Pestilence
  2. Children of Nurgle
  3. Stream of Corruption
  4. Curse of the Leper
  5. Rancid Visitations
  6. Evasion
  7. Fleshy Abundance
  8. Blight Boil
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Dominating Presence
  2. Fearsome Warriors
  3. Beast Slayers
  4. Unnatural Selection
  5. Frostbitten
  6. Hail of Teeth
  7. Monsters of the North
  8. Rally!
  9. Champions of the North
  10. Hardened Hunters
  11. Icy Wrath
  12. Hulks of Death
  13. Stand or Die!
  14. Fight or Die!
  1. Route Marcher
  2. Takers of All
  3. Serve or Die
  4. Norse Resilience
  5. Swelling of Doom
  6. Lightning Strike
  7. Ruination
  8. Savage Skills
  9. Unnatural Healing
  10. Fuelled by War
  11. Spawn of Chaos

Who can field it

  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.