
Health
5,440
Armour
110
Leadership
70
Speed
50
Melee attack
52
Melee defence
30
Weapon strength
100 base + 350 armour-piercing, +20 vs large
450
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Shrouding MistsAugment (Area) · +5 Melee Defence, +10 Missile ResistancepassiveShrouding MistsAugment (Area)+5 Melee Defence+10 Missile ResistancePassive · Range 55 mThe obscuring fog that shrouds the Fimir’s boggy fortresses follows them onto the battlefield, shielding them from more than just prying eyes and the harsh sun.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
From the MistWard Save · +5 Melee Defence, +25 Missile ResistancepassiveFrom the MistWard Save+5 Melee Defence+25 Missile ResistancePassiveDark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Fimir Noble skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Might of the SwampMight of the SwampUnlocks at rank 11
Melee attack: +3
Weapon strength: +10%
Hardened SkinHardened SkinUnlocks at rank 14
Armour: +15
Melee defence: +5
Aura of ChaosAura of ChaosUnlocks at rank 8
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Favoured by the MatriarchFavoured by the Matriarch
Ability: "Favoured by the Matriarch"
Ward save: +5%
Unnatural FleshUnnatural Flesh
Passive ability: "Regeneration"
Hit points: +10%
Warrior of the FimirWarrior of the Fimir
Attribute: Unyielding Assault
Attribute: Unyielding Assault for Fimir Warrior units (Hero's army)
Weapon strength: +10%
Crippling OnslaughtCrippling Onslaught
Charge bonus: +15
Speed: +15%
wh3_dlc27_skill_nor_fimir_noble_unique_5wh3_dlc27_skill_nor_fimir_noble_unique_5
Effect range: +35% for "From the Mist"
Attribute: Stalk for Fimir Warriors and Fimir Balefiend units (Hero's army)
Attribute: Stalk
Ambush success chance: +10% (Hero's army)
Dark HorrorDark Horror
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Unnatural ThirstUnnatural Thirst3 levelsLevel 1
Hit points: +6%
Hit points: +16%
Hit points: +30%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
QuicksilverQuicksilver3 levelsLevel 1
Speed: +5%
Speed: +10%
Speed: +15%
Heroic Killing BlowHeroic Killing Blow
Ability: "Heroic Killing Blow"
Squash the BugsSquash the Bugs
Armour: +10 for Fimir Warriors units (Hero's army)
Bonus vs Infantry: +5 for Fimir Warrior units (Hero's army)
Slayer of HeroesSlayer of Heroes
Armour-piercing weapon damage: +30
Bonus vs Large: +15
Born PillagerBorn Pillager
Increase Mobility action: Movement range is increased by an additional 5%
Income from raiding: +20% (Hero's army)
Income from sacking settlements: +8% (Hero's army)
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.