Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Fimir Noble unit card

Fimir Noble

Hero· Melee Specialist· 1 model at Ultra size

Comes with Tides of Torment – Norsca(Warhammer III)

Skill tree →Duel it in the combat calculator →

Fimir Noble is Norsca hero: 5,440 HP, armour 110, melee attack 52, melee defence 30, weapon strength 450. It costs 900 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cha_fimir_noble. Patch 9.0.4, from the game's data tables.

Health

5,440

top 21% of class

Armour

110

top 14% of class

Leadership

70

top 36% of class

Speed

50

bottom 41% of class

Melee attack

52

top 16% of class

Melee defence

30

bottom 19% of class

Weapon strength

100 base + 350 armour-piercing, +20 vs large

450

top 14% of class

Charge bonus

40

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Favoured by the MatriarchAugment (Area) · +24 Melee Attack, +8 Leadershipactive
  • Shrouding MistsAugment (Area) · +5 Melee Defence, +10% Missile Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • From the MistWard Save · +5 Melee Defence, +25% Missile Resistancepassive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damageactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Fimir Noble skill tree

30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Fimir Noble's skills

  1. Might of the Swamp
  2. Hardened Skin
  3. Aura of Chaos
  4. Immortality
  5. Mentor
  1. Favoured by the Matriarch
  2. Unnatural Flesh
  3. Warrior of the Fimir
  4. Crippling Onslaught
  5. Shrouding Mists
  1. Dark Horror
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Unnatural Thirst
  9. Indomitable
  10. Quicksilver
  11. Heroic Killing Blow
  1. Squash the Bugs
  2. Slayer of Heroes
  3. Born Pillager
  1. Increase Mobility
  2. Stimulate Growth
  3. Assault Garrison
  4. Wound
  5. Assault Units
  6. Specialist

Who can field it

  • Norsca · World Walkers

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.