
Fimir Noble
Hero· Melee Specialist· 1 model at Ultra size
Comes with Tides of Torment – Norsca(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Fimir Noble is Norsca hero: 5,440 HP, armour 110, melee attack 52, melee defence 30, weapon strength 450. It costs 900 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cha_fimir_noble. Patch 9.0.4, from the game's data tables.
Health
5,440
Armour
110
Leadership
70
Speed
50
Melee attack
52
Melee defence
30
Weapon strength
100 base + 350 armour-piercing, +20 vs large
450
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Favoured by the MatriarchAugment (Area) · +24 Melee Attack, +8 LeadershipactiveFavoured by the MatriarchAugment (Area)+24 Melee Attack+8 LeadershipCooldown 90 s · Duration 26 s · Range 55 mThese creatures are born to lead and marked for greatness, chosen the moment they hatch by the Fimir Matriarch of their stronghold.
- Shrouding MistsAugment (Area) · +5 Melee Defence, +10% Missile ResistancepassiveShrouding MistsAugment (Area)+5 Melee Defence+10% Missile ResistancePassive · Range 55 mThe obscuring fog that shrouds the Fimir’s boggy fortresses follows them onto the battlefield, shielding them from more than just prying eyes and the harsh sun.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- From the MistWard Save · +5 Melee Defence, +25% Missile ResistancepassiveFrom the MistWard Save+5 Melee Defence+25% Missile ResistancePassiveDark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Norsca: Curs'd Ettin, War Mammoth
- Heavily armoured units — 350 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Light infantry-sized units — large, mass 2,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Norsca: Norscan Giant, War Mammoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Fimir Noble skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Might of the SwampMight of the SwampUnlocks at rank 12
- Melee attack: +3
- Weapon strength: +10%
- Hardened SkinHardened SkinUnlocks at rank 15
- Armour: +15
- Melee defence: +5
- Aura of ChaosAura of ChaosUnlocks at rank 9
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Favoured by the MatriarchFavoured by the MatriarchUnlocks at rank 12
- Ability: "Favoured by the Matriarch"
- Ward save: +5%
- Unnatural FleshUnnatural Flesh
- Passive ability: "Regeneration"
- Hit points: +10%
- Warrior of the FimirWarrior of the Fimir
- Attribute: Unyielding Assault
- Attribute: Unyielding Assault for Fimir Warrior units (Hero's army)
- Weapon strength: +10%
- Crippling OnslaughtCrippling Onslaught
- Charge bonus: +15
- Speed: +15%
- Shrouding MistsShrouding Mists
- Effect range: +35% for "From the Mist"
- Attribute: Stalk for Fimir Warriors and Fimir Balefiend units (Hero's army)
- Attribute: Stalk
- Ambush success chance: +10% (Hero's army)
- Dark HorrorDark Horror
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Unnatural ThirstUnnatural Thirst3 levelsLevel 1
- Hit points: +6%
- Hit points: +16%
- Hit points: +30%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- QuicksilverQuicksilver3 levelsLevel 1
- Speed: +5%
- Speed: +10%
- Speed: +15%
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Squash the BugsSquash the BugsUnlocks at rank 10
- Armour: +10 for Fimir Warriors units (Hero's army)
- Bonus vs Infantry: +5 for Fimir Warrior units (Hero's army)
- Slayer of HeroesSlayer of HeroesUnlocks at rank 10
- Armour-piercing weapon damage: +30
- Bonus vs Large: +15
- Born PillagerBorn PillagerUnlocks at rank 10
- Increase Mobility action: Movement range is increased by an additional 5%
- Income from raiding: +20% (Hero's army)
- Income from sacking settlements: +8% (Hero's army)
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.