
Fimir Noble skill planner
NorscaHeroUnit stats
30 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Might of the SwampUnlocks at rank 12
Melee attack: +3
Weapon strength: +10%The swamp will rise again, its inhabitants enjoying the blessings of the Dark Gods once more. - Hardened SkinUnlocks at rank 15
Armour: +15
Melee defence: +5Maybe it is the near-constant state of regeneration that gives the hide a toughened sheen, almost impervious to claw, talon or blade. - Aura of ChaosUnlocks at rank 9
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Favoured by the MatriarchUnlocks at rank 12
Ability: "Favoured by the Matriarch"
Ward save: +5%These creatures are born to lead and marked for greatness, chosen the moment they hatch by the Fimir Matriarch of their stronghold. - Unnatural Flesh
Passive ability: "Regeneration"
Hit points: +10%Requires: Favoured by the MatriarchThe Fimir Noble's unnatural flesh twists and writhes to seal wounds moments after they are inflicted. - Warrior of the Fimir
Attribute: Unyielding Assault
Attribute: Unyielding Assault for Fimir Warrior units (Hero's army)
Weapon strength: +10%Requires: Favoured by the MatriarchA creature of cunning and opportunism, the Fimir Noble can direct their warband to exploit the weaknesses of their foes. - Crippling Onslaught
Charge bonus: +15
Speed: +15%Requires: Favoured by the MatriarchAny living thing on the receiving end of a blow by a Fimir Noble's Baleglyph maul would be a crumpled heap of flesh long before the weapon's atrophic magic takes its toll. - wh3_dlc27_skill_nor_fimir_noble_unique_5
Effect range: +35% for "From the Mist"
Attribute: Stalk for Fimir Warriors and Fimir Balefiend units (Hero's army)
Attribute: Stalk
Ambush success chance: +10% (Hero's army)Requires 2 of: Unnatural Flesh, Warrior of the Fimir, Crippling Onslaught
- Dark Horror
Melee attack: +5Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world, but few are quite as vicious. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Dark HorrorSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Dark HorrorCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Dark HorrorHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Dark HorrorA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Unnatural Thirst3 levelsLevel 1
Hit points: +6%Level 2
Hit points: +16%Level 3
Hit points: +30%Requires: Foe-SeekerIt is never enough. The food, the drink, the slaughter. It is never, ever enough. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Quicksilver3 levelsLevel 1
Speed: +5%Level 2
Speed: +10%Level 3
Speed: +15%Requires: Foe-SeekerBlink and you die. - Heroic Killing Blow
Ability: "Heroic Killing Blow"Requires all: Wound-Maker, Unnatural Thirst, Indomitable, Quicksilver
- Squash the BugsUnlocks at rank 10
Armour: +10 for Fimir Warriors units (Hero's army)
Bonus vs Infantry: +5 for Fimir Warrior units (Hero's army)Not with: Slayer of Heroes, Born PillagerMan-things, Elf-kind or stunted Dawi – it matters not, for all are mere insects to be trampled underfoot! - Slayer of HeroesUnlocks at rank 10
Armour-piercing weapon damage: +30
Bonus vs Large: +15Not with: Squash the Bugs, Born PillagerAdorned in the cracked skulls and battered trappings of those slain by their hand, this fiend is a born head-hunter, worthy of Norscan legend. - Born PillagerUnlocks at rank 10
Increase Mobility action: Movement range is increased by an additional 5%
Income from raiding: +20% (Hero's army)
Income from sacking settlements: +8% (Hero's army)Not with: Squash the Bugs, Slayer of HeroesA constant hunger and lust for gold and shiny things; a talent for finding and lifting anything of value.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.