Icehorn Marauders (Marauders)
Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Health
78 per model
9,360
Armour
shield blocks 35% of frontal missiles
15
Leadership
70
Speed
35
Melee attack
43
Melee defence
36
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
18
Attributes

Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.