Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Killgore Slaymaim unit card

Killgore Slaymaim

Hero· Melee Specialist· 1 model at Ultra size

Comes with Norsca(Warhammer I)

Skill tree →Duel it in the combat calculator →

Killgore Slaymaim is Norsca hero: 7,516 HP, armour 130, melee attack 65, melee defence 45, weapon strength 425. It costs 1,400 in the campaign and in multiplayer. It comes with Norsca. Unit key wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim. Patch 9.0.4, from the game's data tables.

Health

7,516

top 8% of class

Armour

130

top 2% of class

Leadership

75

top 18% of class

Speed

70

top 49% of class

Melee attack

65

top 2% of class

Melee defence

45

top 26% of class

Weapon strength

125 base + 300 armour-piercing, +20 vs infantry

425

top 21% of class

Charge bonus

70

top 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • Paragon of CarnageAugment (Area) · +8 Melee Attack, Effect intensity increases with each nearby entity death.passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Fight or Die!Augment (Area) · +24 Melee Attack, +16 Leadershipactive
  • RageAugment · +5 Melee Attack, +8 Leadership…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Killgore Slaymaim skill tree

30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Killgore Slaymaim's skills

  1. Infernal Champion
  2. Aura of Chaos
  3. Immortality
  1. Incitation to Slaughter
  2. Endless Pillaging
  3. Persistence of the Hound
  4. Giver of Furious Glory
  1. Blade Master
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Heroic Killing Blow
  1. Chaos Gladiator
  2. Chaos Commander
  3. Chaos Strategist
  1. Hungering Blades
  2. Raging Stalwart
  3. Paragon of Carnage
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • Norsca · World Walkers · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.