
Killgore Slaymaim
Hero· Melee Specialist· 1 model at Ultra size
Comes with Norsca(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Killgore Slaymaim is Norsca hero: 7,516 HP, armour 130, melee attack 65, melee defence 45, weapon strength 425. It costs 1,400 in the campaign and in multiplayer. It comes with Norsca. Unit key wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim. Patch 9.0.4, from the game's data tables.
Health
7,516
Armour
130
Leadership
75
Speed
70
Melee attack
65
Melee defence
45
Weapon strength
125 base + 300 armour-piercing, +20 vs infantry
425
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- Paragon of CarnageAugment (Area) · +8 Melee Attack, Effect intensity increases with each nearby entity death.passiveParagon of CarnageAugment (Area)+8 Melee AttackEffect intensity increases with each nearby entity death.Passive · Range 35 mThose who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Fight or Die!Augment (Area) · +24 Melee Attack, +16 LeadershipactiveFight or Die!Augment (Area)+24 Melee Attack+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mThere is no other choice. There never was.
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 300 of 425 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Treeman, Yhetees · Norsca: Chaos Frost Dragon, Norscan Ice Trolls
- Light infantry-sized units — large, mass 2,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Armour-piercing — armour 130e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Norsca: Norscan Giant, War Mammoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Killgore Slaymaim skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Killgore Slaymaim's skills
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- Incitation to SlaughterIncitation to SlaughterUnlocks at rank 14
- Campaign movement range: +10% (Hero's army)
- Casualty replenishment rate: +8% (Hero's army)
- Endless PillagingEndless Pillaging
- Replenishes 20% campaign movement range after winning a battle (Lord)
- Income from raiding: +75% (Hero's army)
- Persistence of the HoundPersistence of the Hound
- Physical resistance: 10%
- Ward save: +10% (accompanying Lord)
- Giver of Furious GloryGiver of Furious Glory
- Passive ability: "Giver of Furious Glory"
- Attribute: Unbreakable
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Heroic Killing BlowHeroic Killing BlowUnlocks at rank 7
- Ability: "Heroic Killing Blow"
- Chaos GladiatorChaos GladiatorUnlocks at rank 5
- Armour-piercing weapon damage: +50
- Bonus vs Infantry: +5
- Melee attack: +5
- Chaos CommanderChaos CommanderUnlocks at rank 5
- Ability: "Stand or Die!"
- Leadership aura size: +25%
- Chaos StrategistChaos StrategistUnlocks at rank 5
- Training action: Unit experience gain is increased by an additional 20%
- Casualty replenishment rate: +5% (Hero's army)
- Hungering BladesHungering BladesUnlocks at rank 7
- Passive ability: "Hungering Blades"
- Replaces: "Hellblade"
- Weapon strength: +10%
- Raging StalwartRaging StalwartUnlocks at rank 7
- Ward save: +5%
- Spell resistance: 10% (Hero's army)
- Paragon of CarnageParagon of CarnageUnlocks at rank 7
- Passive ability: "Paragon of Carnage"
- Charge bonus: +8% (Hero's army)
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Norsca · World Walkers · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.