Killgore Slaymaim skill tree & build planner
NorscaHeroUnit stats
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- ImmortalityUnlocks at rank 20 · Starting skillWhen normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- Incitation to SlaughterUnlocks at rank 14Campaign movement range: +10% (Hero's army)Casualty replenishment rate: +8% (Hero's army)"Warriors of the Hound arise, for today we bathe in the blood of our foes!"
- Endless PillagingReplenishes 20% campaign movement range after winning a battle (Lord)Income from raiding: +75% (Hero's army)Requires: Incitation to Slaughter"Burn! Burn it all to the ground! Sear the flesh from their bodies, for they are destined for the Throne of Skulls!"
- Persistence of the HoundPhysical resistance: 10%Ward save: +10% (accompanying Lord)Requires: Incitation to SlaughterRelentless, unfazed, unbroken – the headsman of the Hound will pursue the Blood God's enemies to the ends of the earth.
- Giver of Furious GloryPassive ability: "Giver of Furious Glory"Attribute: UnbreakableRequires: 2 skill points across Endless Pillaging, Persistence of the HoundKhorne blesses his warriors for every enemy slain, feasting on their suffering and screams.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Heroic Killing BlowUnlocks at rank 7Ability: "Heroic Killing Blow"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade Shield
- Chaos GladiatorUnlocks at rank 5Armour-piercing weapon damage: +50Bonus vs Infantry: +5Melee attack: +5Not with: Chaos Strategist, Chaos CommanderStanding face to face with your enemy means getting to watch the light fade from their eyes when you win.
- Chaos CommanderUnlocks at rank 5Ability: "Stand or Die!"Leadership aura size: +25%Not with: Chaos Gladiator, Chaos StrategistA leader is needed on the field of battle, able to rally the forces of Chaos in even the most dire situations.
- Chaos StrategistUnlocks at rank 5Training action: Unit experience gain is increased by an additional 20%Casualty replenishment rate: +5% (Hero's army)Not with: Chaos Gladiator, Chaos CommanderEvery dark army requires a particularly twisted mind, capable of thinking three steps ahead of the enemy.
Battle
- Hungering BladesUnlocks at rank 7Passive ability: "Hungering Blades"Replaces: "Hellblade"Weapon strength: +10%Not with: Raging Stalwart, Paragon of CarnageQuench the soil in blood; every drop is but murderous motivation!
- Raging StalwartUnlocks at rank 7Ward save: +5%Spell resistance: 10% (Hero's army)Not with: Hungering Blades, Paragon of CarnageNo magic can deter one driven by the murderous force of fury.
- Paragon of CarnageUnlocks at rank 7Passive ability: "Paragon of Carnage"Charge bonus: +8% (Hero's army)Not with: Raging Stalwart, Hungering BladesThose who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Killgore Slaymaim · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 7,516 | 7,516 |
| Armour | 130 | 130 |
| Leadership | 75 | 75 |
| Speed | 70 | 70 |
| Melee attack | 65 | 65 |
| Melee defence | 45 | 45 |
| Weapon strength | 425 | 425 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 70 | 70 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | Yes | Yes |
All effects of this build
- When normally killed in action, this Hero will be wounded instead
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
