Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Norsca rituals

11 rituals · Norsca roster · patch 9.0

Marauding

Despoilment

No cost listed

Lasts 5 turns

  • Campaign movement range: +20% for own armies starting their turn in this province
  • Generates additional +1250 Treasury for every foreign settlement in the province
  • Generates +250 Treasury when activated
  • Other Marauding actions cannot be performed in this province while active
  • Control: -15

Fearmongering

200 Spoils

Lasts 5 turns

  • Enemy casualty replenishment rate: -15% (enemy armies in province)
  • Vigour in battle for enemy armies: Winded
  • Other Marauding actions cannot be performed in this province while active
  • Enemy battle reinforcement time: +50% (armies in province)
  • Enemy leadership: -10 (enemy armies in province)

Idolatry

100 Spoils

Lasts 5 turns

  • For every Chaos Altar - Hound (local province):
  • Recruitment cost: -5%
  • For every Chaos Altar - Crow (local province):
  • Casualty replenishment rate: +10%
  • For every Chaos Altar - Serpent (local province):
  • Control: +5
  • Growth: +20
  • For every Chaos Altar - Eagle (local province):
  • Winds of Magic power reserve: +5 per turn
  • Other Marauding actions cannot be performed in this province while active

Profanity

100 Spoils

Cooldown 5 turns · Lasts 5 turns

  • Cooldown: -25% to all spells (armies in province)
  • Other Marauding actions cannot be performed in this province while active
  • Spell intensity: +30% (armies in province)
  • Winds of Magic power reserve: +10 per turn (armies in province)

Subterfuge

100 Spoils

Cooldown 5 turns · Lasts 5 turns

  • Winds of Magic cost: +25% for all enemy spells (local province)
  • For each Manipulation used while this action is active, you get an additional:
  • Miscast base chance: +15% for all enemy spellcasters (maximum +60%)
  • Other Marauding actions cannot be performed in this province while active
  • Units locally recruited in this province gain a permanent +4 Armour bonus (maximum +16)
  • Units locally recruited in this province gain a permanent +4% Melee Attack bonus (maximum +16)
  • Miscast base chance: +15% for all enemy spellcasters (local province)

Throgg Troll

Call the Monstrous Horde!

No cost listed

Cooldown 10 turns

Call the Monstrous Horde!

60 Trollkind

Cooldown 12 turns

Call the Monstrous Horde!

90 Trollkind

Cooldown 14 turns

Call the Monstrous Horde!

120 Trollkind

Cooldown 16 turns

Call the Monstrous Horde!

150 Trollkind

Cooldown 18 turns

Call the Monstrous Horde!

200 Trollkind

Cooldown 20 turns

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.