
Norsca rituals
11 rituals · Norsca roster · patch 9.0
Marauding

Despoilment
No cost listed
Lasts 5 turns
Campaign movement range: +20% for own armies starting their turn in this province
Generates additional +1250 Treasury for every foreign settlement in the province
Generates +250 Treasury when activated
Other Marauding actions cannot be performed in this province while active
Control: -15

Fearmongering
200 Spoils
Lasts 5 turns
Enemy casualty replenishment rate: -15% (enemy armies in province)
Vigour in battle for enemy armies: Winded
Other Marauding actions cannot be performed in this province while active
Enemy battle reinforcement time: +50% (armies in province)
Enemy leadership: -10 (enemy armies in province)

Idolatry
100 Spoils
Lasts 5 turns
For every Chaos Altar - Hound (local province):
Recruitment cost: -5%
For every Chaos Altar - Crow (local province):
Casualty replenishment rate: +10%
For every Chaos Altar - Serpent (local province):
Control: +5
Growth: +20
For every Chaos Altar - Eagle (local province):
Winds of Magic power reserve: +5 per turn
Other Marauding actions cannot be performed in this province while active

Profanity
100 Spoils
Cooldown 5 turns · Lasts 5 turns
Cooldown: -25% to all spells (armies in province)
Other Marauding actions cannot be performed in this province while active
Spell intensity: +30% (armies in province)
Winds of Magic power reserve: +10 per turn (armies in province)

Subterfuge
100 Spoils
Cooldown 5 turns · Lasts 5 turns
Winds of Magic cost: +25% for all enemy spells (local province)
For each Manipulation used while this action is active, you get an additional:
Miscast base chance: +15% for all enemy spellcasters (maximum +60%)
Other Marauding actions cannot be performed in this province while active
Units locally recruited in this province gain a permanent +4 Armour bonus (maximum +16)
Units locally recruited in this province gain a permanent +4% Melee Attack bonus (maximum +16)
Miscast base chance: +15% for all enemy spellcasters (local province)
Throgg Troll
Call the Monstrous Horde!
No cost listed
Cooldown 10 turns
Call the Monstrous Horde!
60 Trollkind
Cooldown 12 turns
Call the Monstrous Horde!
90 Trollkind
Cooldown 14 turns
Call the Monstrous Horde!
120 Trollkind
Cooldown 16 turns
Call the Monstrous Horde!
150 Trollkind
Cooldown 18 turns
Call the Monstrous Horde!
200 Trollkind
Cooldown 20 turns
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.