Mist Stalkers (Fimir Warriors)
Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mist Stalkers (Fimir Warriors) are Norsca monstrous infantry: 8,224 HP across 16 models, armour 110, melee attack 38, melee defence 52, weapon strength 100. It costs 1,450 in the campaign and 1,400 in multiplayer. Unit key wh_pro04_nor_mon_fimir_ror_0. Patch 9.0.4, from the game's data tables.
Health
514 per model
8,224
Armour
110
Leadership
80
Speed
45
Melee attack
38
Melee defence
52
Weapon strength
32 base + 68 armour-piercing, +15 vs infantry
100
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
Abilities
- From the MistWard Save · +5 Melee Defence, +25% Missile ResistancepassiveFrom the MistWard Save+5 Melee Defence+25% Missile ResistancePassiveDark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 68 of 100 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Marauder Spearmen
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Norsca: Norscan Giant, War Mammoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (52.59× faster), Leadbelchers (10.26× faster), Ushabti (Great Bows) (8.10× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (2.31× slower), Maneaters (Great Weapons) (2.06× slower), Minotaurs (Great Weapons) (1.46× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Norsca units ranked.
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.