Mist Stalkers (Fimir Warriors)
Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown
Health
514 per model
8,224
Armour
110
Leadership
80
Speed
45
Melee attack
38
Melee defence
52
Weapon strength
32 base + 68 armour-piercing, +15 vs infantry
100
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Stalk
This unit can move hidden in any terrain.
Abilities
From the MistWard Save · +5 Melee Defence, +25 Missile ResistancepassiveFrom the MistWard Save+5 Melee Defence+25 Missile ResistancePassiveDark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.