Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mist Stalkers (Fimir Warriors) unit card

Mist Stalkers (Fimir Warriors)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Mist Stalkers (Fimir Warriors) are Norsca monstrous infantry: 8,224 HP across 16 models, armour 110, melee attack 38, melee defence 52, weapon strength 100. It costs 1,450 in the campaign and 1,400 in multiplayer. Unit key wh_pro04_nor_mon_fimir_ror_0. Patch 9.0.4, from the game's data tables.

Health

514 per model

8,224

bottom 45% of class

Armour

110

top 9% of class

Leadership

80

top 20% of class

Speed

45

bottom 11% of class

Melee attack

38

top 35% of class

Melee defence

52

top 7% of class

Weapon strength

32 base + 68 armour-piercing, +15 vs infantry

100

bottom 36% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • From the MistWard Save · +5 Melee Defence, +25% Missile Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 75.7% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 115.7 damage per second against Chaos Warriors; it lasts 78 s against one unit of them.

Beats, at a similar price: Changebringers (52.59× faster), Leadbelchers (10.26× faster), Ushabti (Great Bows) (8.10× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.31× slower), Maneaters (Great Weapons) (2.06× slower), Minotaurs (Great Weapons) (1.46× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Norsca units ranked.

Who can field it

  • Norsca · World Walkers

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.