Worshippers of the Crow (Marauders – Great Weapons)
Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Health
85 per model
10,200
Armour
15
Leadership
70
Speed
35
Melee attack
38
Melee defence
32
Weapon strength
7 base + 23 armour-piercing
30
Charge bonus
22
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Swarm of FliesHex (Area) · -5 Melee AttackpassiveSwarm of FliesHex (Area)-5 Melee AttackPassive · Range 35 mFlies surround them, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
Who can field it
- Poxmakers of Nurgle
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.