Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Worshippers of the Crow (Marauders – Great Weapons) unit card

Worshippers of the Crow (Marauders – Great Weapons)

Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Comes with Tides of Torment – Norsca(Warhammer III)

Duel it in the combat calculator →

Worshippers of the Crow (Marauders – Great Weapons) are Norsca, Nurgle and Warriors of Chaos melee infantry: 10,200 HP across 120 models, armour 15, melee attack 38, melee defence 32, weapon strength 30. It costs 650 in the campaign and in multiplayer. They come with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_inf_chaos_marauders_great_weapons_ror. Patch 9.0.4, from the game's data tables.

Health

85 per model

10,200

top 18% of class

Armour

15

bottom 10% of class

Leadership

70

bottom 43% of class

Speed

35

top 48% of class

Melee attack

38

top 34% of class

Melee defence

32

bottom 39% of class

Weapon strength

7 base + 23 armour-piercing

30

bottom 30% of class

Charge bonus

22

top 38% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Mark of Nurgle

    A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack

Abilities

  • RageAugment · +5 Melee Attack, +8 Leadership…passive
  • Swarm of FliesHex (Area) · -5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 50.3% of the game's 194 infantry units in melee. Per 1,000 gold: 288.1 damage per second against Chaos Warriors; it lasts 48.7 s against one unit of them.

Beats, at a similar price: Warp-Grinders (8.17× faster), Eshin Triads (3.25× faster), Khorngors (2.55× faster)

Loses to, at a similar price: Marauders of Khorne (Dual Weapons) (1.54× slower), Nehekharan Warriors (1.52× slower), Flayerkin (1.47× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Norsca units ranked.

Who can field it

  • Nurgle · Poxmakers of Nurgle
  • Norsca · World Walkers
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.