
Worshippers of the Crow (Marauders – Great Weapons)
Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Worshippers of the Crow (Marauders – Great Weapons) are Norsca, Nurgle and Warriors of Chaos melee infantry: 10,200 HP across 120 models, armour 15, melee attack 38, melee defence 32, weapon strength 30. It costs 650 in the campaign and in multiplayer. They come with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_inf_chaos_marauders_great_weapons_ror. Patch 9.0.4, from the game's data tables.
Health
85 per model
10,200
Armour
15
Leadership
70
Speed
35
Melee attack
38
Melee defence
32
Weapon strength
7 base + 23 armour-piercing
30
Charge bonus
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
- Swarm of FliesHex (Area) · -5 Melee AttackpassiveSwarm of FliesHex (Area)-5 Melee AttackPassive · Range 35 mFlies surround them, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
Counters
Good against
- Heavily armoured units — 23 of 30 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, Morghast Harbingers, Exalted Seeker Chariot · Norsca: War Mammoth, Feral Mammoth
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
- Heavy large units — infantry-sized, mass 100e.g. Thunderbarge, Steam Tank, Thundertusk · Norsca: Dread Maw, Curs'd Ettin
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (8.17× faster), Eshin Triads (3.25× faster), Khorngors (2.55× faster)
Loses to, at a similar price: Marauders of Khorne (Dual Weapons) (1.54× slower), Nehekharan Warriors (1.52× slower), Flayerkin (1.47× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Norsca units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.