
Health
7,270
Armour
50
Leadership
80
Speed
65
Melee attack
52
Melee defence
30
Weapon strength
265 base + 285 armour-piercing
550
Charge bonus
60
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Crimson JuggernautAugment · +50% Charge Speed, +25% Speed…activeCrimson JuggernautAugment+50% Charge Speed+25% Speed+40% Charge BonusCooldown 120 s · Duration 25 s"Nothing hits harder than a cannonball, I tell you!"
–– Imperial artillery crewman, part of a military company lost on the northern borders
Kill for Khorne!ExplosionactiveKill for Khorne!ExplosionCooldown 120 s · Duration 1 s · Wind-up 3 s"For Khorne, my dear microcephalic abomination? Oh, well then, verily, you must kill!"
– The last words of a nameless, intestineless Arabyan Plenipotentiary
Serpentine TailDirect Damage (Area) · Causes damage to combatantspassiveSerpentine TailDirect Damage (Area)Causes damage to combatantsPassive · Range 10 mThough it also aids balance during the hurly-burly of brutal conflict, this appendage gives this monstrous creature a further weapon with which to smite the opponents of Ruin.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Scyla Anfingrimm skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Hates SlaaneshHates Slaanesh
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Thick SkinThick Skin
Missile resistance: 10%
Brass CollarBrass Collar
Spell resistance: 10%
Kill. For. Khorne.Kill. For. Khorne.
Attribute: Immune to Contact Effects
Physical resistance: 15%
Rampant RuinationRampant Ruination
Assault Units action: Additional 25% casualties inflicted
Assault Garrison action: Additional 25% casualties inflicted
Campaign movement range: +50% (when not embedded)
Rapid RageRapid Rage
Passive ability: "Fuelled by Rage"
Bonus vs Infantry: +12
Weapon strength: +15%
Scourgeborn ChampionScourgeborn Champion
Cooldown: -50% to "Kill for Khorne!"
Attribute: Causes Terror
Enemy leadership: -4 (enemy armies in local region)
Bloodthirsty ChargeBloodthirsty Charge
Attribute: Glorious Charge for Minotaurs of Khorne, Spawn of Khorne and Bloodbeast of Khorne units (all units in army)
Charge bonus: +25 for Minotaurs of Khorne, Spawn of Khorne and Bloodbeast of Khorne units (all units in army)
Bloodthirsty ChargeBloodthirsty Charge
Passive ability: "Frenzy" for Norscan Ice Wolves and Norscan Warhounds units (Hero's army)
Passive ability: "Hungering Blades" for Skin Wolf, Norscan Ice Wolves and Norscan Warhounds units (Hero's army)
Charge bonus: +15 for Skin Wolf, Norscan Ice Wolves and Norscan Warhounds units (Hero's army)
Kill For Khorne!Kill For Khorne!
Attacks cause "Disorganised!" effect, (afflicted units lose morale and charge defence capability)
Passive ability: "Gorefeast"
Brutal ChargeBrutal Charge
Charge bonus: +5
Weapon strength: +5%
Maim!Maim!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%
Melee attack: +4
Weapon strength: +4%
Melee attack: +8
Weapon strength: +6%
Kill!Kill!3 levelsLevel 1
Melee defence: +2
Weapon strength: +2%
Melee defence: +4
Weapon strength: +4%
Melee defence: +8
Weapon strength: +6%
Destroy!Destroy!3 levelsLevel 1
Armour: +2
Weapon strength: +2%
Armour: +5
Weapon strength: +4%
Armour: +10
Weapon strength: +6%
Slaughter!Slaughter!3 levelsLevel 1
Physical resistance: 3%
Weapon strength: +2%
Physical resistance: 6%
Weapon strength: +4%
Physical resistance: 10%
Weapon strength: +6%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Murder!Murder!3 levelsLevel 1
Hit points: +3%
Weapon strength: +2%
Hit points: +6%
Weapon strength: +4%
Hit points: +10%
Weapon strength: +6%
Hunt!Hunt!3 levelsLevel 1
Speed: +3%
Weapon strength: +2%
Speed: +6%
Weapon strength: +4%
Speed: +10%
Weapon strength: +6%
Cleave!Cleave!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%
Melee attack: +4
Weapon strength: +4%
Melee attack: +8
Weapon strength: +6%
Crush!Crush!3 levelsLevel 1
Charge bonus: +5
Weapon strength: +2%
Charge bonus: +10
Weapon strength: +4%
Charge bonus: +20
Weapon strength: +6%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Khorne corruption is increased by an additional 1
Khorne corruption: +1 (local province)
Spread Corruption action: Khorne corruption is increased by an additional 2
Khorne corruption: +2 (local province)
Spread Corruption action: Khorne corruption is increased by an additional 3
Khorne corruption: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Exiles of Khorne
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.