
Scyla Anfingrimm
Hero· Monster· 1 model at Ultra size
Comes with Omens of Destruction – Khorne(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Scyla Anfingrimm is a legendary hero of Khorne, Norsca and Warriors of Chaos: 7,270 HP, armour 50, melee attack 52, melee defence 30, weapon strength 550. It costs 1,225 in multiplayer. It comes with Omens of Destruction – Khorne. Unit key wh3_dlc26_kho_cha_scyla_anfingrimm. Patch 9.0.4, from the game's data tables.
Health
7,270
Armour
50
Leadership
80
Speed
65
Melee attack
52
Melee defence
30
Weapon strength
265 base + 285 armour-piercing
550
Charge bonus
60
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Crimson JuggernautAugment · +50% Charge Speed, +25% Speed…activeCrimson JuggernautAugment+50% Charge Speed+25% Speed+40% Charge BonusCooldown 120 s · Duration 25 s"Nothing hits harder than a cannonball, I tell you!" –– Imperial artillery crewman, part of a military company lost on the northern borders
- Kill for Khorne!ExplosionactiveKill for Khorne!ExplosionCooldown 120 s · Duration 1 s · Wind-up 3 s"For Khorne, my dear microcephalic abomination? Oh, well then, verily, you must kill!" – The last words of a nameless, intestineless Arabyan Plenipotentiary
- Serpentine TailDirect Damage (Area) · Causes damage to combatantspassiveSerpentine TailDirect Damage (Area)Causes damage to combatantsPassive · Range 10 mThough it also aids balance during the hurly-burly of brutal conflict, this appendage gives this monstrous creature a further weapon with which to smite the opponents of Ruin.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 285 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Light infantry-sized units — large, mass 1,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Khorne: Khorngors, Skullreapers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Khorne: Bloodthirster, Minotaurs of Khorne (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Scyla Anfingrimm skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Scyla Anfingrimm's skills
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- Kill. For. Khorne.Kill. For. Khorne.Unlocks at rank 12
- Attribute: Immune to Contact Effects
- Physical resistance: 15%
- Rampant RuinationRampant Ruination
- Assault Units action: Additional 25% casualties inflicted
- Assault Garrison action: Additional 25% casualties inflicted
- Campaign movement range: +50% (when not embedded)
- Rapid RageRapid Rage
- Passive ability: "Fuelled by Rage"
- Bonus vs Infantry: +12
- Weapon strength: +15%
- Scourgeborn ChampionScourgeborn Champion
- Cooldown: -50% to "Kill for Khorne!"
- Attribute: Causes Terror
- Enemy leadership: -4 (enemy armies in local region)
- Bloodthirsty ChargeBloodthirsty Charge
- Attribute: Glorious Charge for Minotaurs of Khorne, Spawn of Khorne and Bloodbeast of Khorne units (all units in army)
- Charge bonus: +25 for Minotaurs of Khorne, Spawn of Khorne and Bloodbeast of Khorne units (all units in army)
- Kill For Khorne!Kill For Khorne!
- Attacks cause "Disorganised!" effect, (afflicted units lose morale and charge defence capability)
- Passive ability: "Gorefeast"
- Brutal ChargeBrutal Charge
- Charge bonus: +5
- Weapon strength: +5%
- Maim!Maim!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!3 levelsLevel 1
- Melee defence: +2
- Weapon strength: +2%
- Melee defence: +4
- Weapon strength: +4%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!3 levelsLevel 1
- Armour: +2
- Weapon strength: +2%
- Armour: +5
- Weapon strength: +4%
- Armour: +10
- Weapon strength: +6%
- Slaughter!Slaughter!3 levelsLevel 1
- Physical resistance: 3%
- Weapon strength: +2%
- Physical resistance: 6%
- Weapon strength: +4%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!3 levelsLevel 1
- Hit points: +3%
- Weapon strength: +2%
- Hit points: +6%
- Weapon strength: +4%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!3 levelsLevel 1
- Speed: +3%
- Weapon strength: +2%
- Speed: +6%
- Weapon strength: +4%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!3 levelsLevel 1
- Charge bonus: +5
- Weapon strength: +2%
- Charge bonus: +10
- Weapon strength: +4%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Khorne corruption is increased by an additional 1
- Spread Corruption action: Khorne corruption is increased by an additional 2
- Spread Corruption action: Khorne corruption is increased by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Khorne · Exiles of Khorne
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.