Scyla Anfingrimm skill tree & build planner
KhorneHeroUnit stats
26 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates SlaaneshUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Slaaneshi factionsWeapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery.
- Thick SkinUnlocks at rank 7Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath.
- Brass CollarUnlocks at rank 7Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- Kill. For. Khorne.Unlocks at rank 12Attribute: Immune to Contact EffectsPhysical resistance: 15%Scyla's durability has barely been tested. No battles against him last long enough. Yet, what lies dormant, gathers strength.
- Rampant RuinationAssault Units action: Additional 25% casualties inflictedAssault Garrison action: Additional 25% casualties inflictedCampaign movement range: +50% (when not embedded)Requires: Kill. For. Khorne.The Chaos Wastes breed relentlessness in destruction. Many can achieve that against their opponents. Few can inflict it on whole peoples, and the lands they inhabit.
- Rapid RagePassive ability: "Fuelled by Rage"Bonus vs Infantry: +12Weapon strength: +15%Requires: Kill. For. Khorne.Khorne shudders with fury to hear magic incantations. But the power of a mantra in His name cannot be overstated, especially if it is the only words one knows.
- Scourgeborn ChampionCooldown: -50% to "Kill for Khorne!"Attribute: Causes TerrorEnemy leadership: -4 (enemy armies in local region)Requires: Kill. For. Khorne."Did… did it just *speak*? Gods have mercy on us!"
- Bloodthirsty ChargeAttribute: Glorious Charge for Minotaurs of Khorne, Spawn of Khorne and Bloodbeast of Khorne units (all units in army)Charge bonus: +25 for Minotaurs of Khorne, Spawn of Khorne and Bloodbeast of Khorne units (all units in army)Requires: Kill. For. Khorne.Scyla cares not for the words of the ones he is supposed to be fighting alongside. But some undertake to ingratiate themselves with him nonetheless.
- Kill For Khorne!Attacks cause "Disorganised!" effect, (afflicted units lose morale and charge defence capability)Passive ability: "Gorefeast"Requires: 3 skill points across Rampant Ruination, Rapid Rage, Scourgeborn Champion, Bloodthirsty ChargeThe rest is slaughter.
- Brutal ChargeCharge bonus: +5Weapon strength: +5%When a huge swathe of rage and violence descends upon the unready, very few survivors are left in its wake.
- Maim!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Brutal ChargeNo foe remains a threat once torn limb from bloody limb!
- Kill!3 levelsLevel 1Melee defence: +2Weapon strength: +2%Level 2Melee defence: +4Weapon strength: +4%Level 3Melee defence: +8Weapon strength: +6%Requires: Brutal Charge"KILL! KILL THEM ALL!"
- Destroy!3 levelsLevel 1Armour: +2Weapon strength: +2%Level 2Armour: +5Weapon strength: +4%Level 3Armour: +10Weapon strength: +6%Requires: Brutal Charge"Raze it all to the ground! Leave nothing standing!"
- Slaughter!3 levelsLevel 1Physical resistance: 3%Weapon strength: +2%Level 2Physical resistance: 6%Weapon strength: +4%Level 3Physical resistance: 10%Weapon strength: +6%Requires: Brutal ChargeWith every other thought squeezed from his mind, there is naught left of this one but the screaming song of slaughter.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Murder!3 levelsLevel 1Hit points: +3%Weapon strength: +2%Level 2Hit points: +6%Weapon strength: +4%Level 3Hit points: +10%Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all.
- Hunt!3 levelsLevel 1Speed: +3%Weapon strength: +2%Level 2Speed: +6%Weapon strength: +4%Level 3Speed: +10%Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!"
- Cleave!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece."
- Crush!3 levelsLevel 1Charge bonus: +5Weapon strength: +2%Level 2Charge bonus: +10Weapon strength: +4%Level 3Charge bonus: +20Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Khorne corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Khorne corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Khorne corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Scyla Anfingrimm · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 7,270 | 7,270 |
| Armour | 50 | 50 |
| Leadership | 80 | 80 |
| Speed | 65 | 65 |
| Melee attack | 52 | 52 |
| Melee defence | 30 | 30 |
| Weapon strength | 550 | 550 |
| … armour-piercing | 285 | 285 |
| Charge bonus | 60 | 60 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 25 | 25 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
