The Great Mawherd of Bloodfjord (Feral Mammoths)
Monster· War Mammoth· Tier 5· 5 models at Ultra sizeRegiment of Renown
Comes with Norsca(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Great Mawherd of Bloodfjord (Feral Mammoths) are Norsca monster: 13,460 HP across 5 models, armour 50, melee attack 34, melee defence 20, weapon strength 130. It costs 2,000 in the campaign and in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_mon_war_mammoth_ror_1. Patch 9.0.4, from the game's data tables.
Health
2,692 per model
13,460
Armour
50
Leadership
50
Speed
56
Melee attack
34
Melee defence
20
Weapon strength
30 base + 100 armour-piercing, +17 vs infantry
130
Charge bonus
73
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
- EnrageWard Save · +40% Damage ResistanceactiveEnrageWard Save+40% Damage ResistanceCooldown 90 s · Duration 22 sYou really don't want to make them angry. No, *really*.
Counters
Good against
- Infantry-sized units — bonus vs infantry 17e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 100 of 130 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Thundertusk (1.74× faster), Ancient Stegadon (Engine of the Gods) (1.57× faster), Ancient Stegadon (1.49× faster)
Loses to, at a similar price: Treeman (5.86× slower), Curs'd Ettin (4.90× slower), Sea Elemental (4.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold.
Who can field it
- Norsca · World Walkers · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh_dlc08_nor_mon_war_mammoth_boss: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.