Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Great Mawherd of Bloodfjord (Feral Mammoths) unit card

The Great Mawherd of Bloodfjord (Feral Mammoths)

Monster· War Mammoth· Tier 5· 5 models at Ultra sizeRegiment of Renown

Comes with Norsca(Warhammer I)

Duel it in the combat calculator →

The Great Mawherd of Bloodfjord (Feral Mammoths) are Norsca monster: 13,460 HP across 5 models, armour 50, melee attack 34, melee defence 20, weapon strength 130. It costs 2,000 in the campaign and in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_mon_war_mammoth_ror_1. Patch 9.0.4, from the game's data tables.

Health

2,692 per model

13,460

top 8% of class

Armour

50

bottom 19% of class

Leadership

50

bottom 2% of class

Speed

56

bottom 29% of class

Melee attack

34

bottom 13% of class

Melee defence

20

bottom 1% of class

Weapon strength

30 base + 100 armour-piercing, +17 vs infantry

130

bottom 3% of class

Charge bonus

73

top 3% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • EnrageWard Save · +40% Damage Resistanceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 21.2% of the game's 99 monsters units in melee. Per 1,000 gold: 39.9 damage per second against Chaos Warriors; it lasts 20.1 s against one unit of them.

Beats, at a similar price: Thundertusk (1.74× faster), Ancient Stegadon (Engine of the Gods) (1.57× faster), Ancient Stegadon (1.49× faster)

Loses to, at a similar price: Treeman (5.86× slower), Curs'd Ettin (4.90× slower), Sea Elemental (4.62× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold.

Who can field it

  • Norsca · World Walkers · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh_dlc08_nor_mon_war_mammoth_boss: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.