The Great Mawherd of Bloodfjord (Feral Mammoths)
Monster· War Mammoth· Tier 5· 5 models at Ultra sizeRegiment of Renown
Health
2,692 per model
13,460
Armour
50
Leadership
50
Speed
56
Melee attack
34
Melee defence
20
Weapon strength
30 base + 100 armour-piercing, +17 vs infantry
130
Charge bonus
73
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
EnrageWard Save · +40 Damage ResistanceactiveEnrageWard Save+40 Damage ResistanceCooldown 90 s · Duration 22 sYou really don't want to make them angry. No, *really*.
Who can field it
- World Walkers
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_dlc08_nor_mon_war_mammoth_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.