
Skin Wolf Werekin
Hero· Melee Specialist· 1 model at Ultra size
Comes with Norsca(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skin Wolf Werekin is Norsca hero: 5,040 HP, armour 70, melee attack 45, melee defence 32, weapon strength 420. It costs 1,100 in the campaign and in multiplayer. It comes with Norsca. Unit key wh_dlc08_nor_cha_skin_wolf_werekin_0. Patch 9.0.4, from the game's data tables.
Health
5,040
Armour
70
Leadership
70
Speed
75
Melee attack
45
Melee defence
32
Weapon strength
140 base + 280 armour-piercing, +36 vs large
420
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Ruinous FleshAugment (Area) · +23 Armour, +10% Missile ResistancepassiveRuinous FleshAugment (Area)+23 Armour+10% Missile ResistancePassive · Range 35 mWerekin flesh is scored with the symbols and marks of the Dark Gods, granting additional arcane protection to their ravaged physical forms.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Good against
- Large units — bonus vs large 36e.g. Rogue Idol, Dread Saurian, Khemric Titan · Norsca: Curs'd Ettin, War Mammoth
- Heavily armoured units — 280 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Norsca: Curs'd Ettin (Runecaller), Chimera
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Skin Wolf Werekin skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Skin Wolf Werekin's skills
- Razor ClawsRazor ClawsUnlocks at rank 12
- Armour-piercing weapon damage: +45
- Hardened SkinHardened SkinUnlocks at rank 15
- Armour: +15
- Melee defence: +5
- Aura of ChaosAura of ChaosUnlocks at rank 9
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Roar to ArmsRoar to ArmsUnlocks at rank 10
- Character's aura leadership effect: +5
- Armour-piercing weapon damage: +3 (Hero's army)
- Charge bonus: +10% (Hero's army)
- On The HuntOn The HuntUnlocks at rank 10
- Assault Units action: Additional 20% casualties inflicted
- Hero action success chance: +10%
- Campaign movement range: +20% (when not embedded)
- Mournful HowlsMournful HowlsUnlocks at rank 10
- Ambush success chance: +10% (Hero's army)
- Enemy leadership: -3 (enemy armies in local province)
- Dark HorrorDark Horror
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly FangsDeadly Fangs3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Unnatural ThirstUnnatural Thirst3 levelsLevel 1
- Hit points: +6%
- Hit points: +16%
- Hit points: +30%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- QuicksilverQuicksilver3 levelsLevel 1
- Speed: +5%
- Speed: +10%
- Speed: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Twisted FleshTwisted FleshUnlocks at rank 6 · 3 levelsLevel 1
- Passive ability: "Twisted Flesh I"
- Passive ability: "Twisted Flesh II"
- Passive ability: "Twisted Flesh III"
- Ruinous FleshRuinous Flesh
- Passive ability: "Ruinous Flesh"
- Vicious AssaultVicious AssaultUnlocks at rank 6 · 3 levelsLevel 1
- Passive ability: "Vicious Assault I"
- Passive ability: "Vicious Assault II"
- Passive ability: "Vicious Assault III"
- Frenzied AssaultFrenzied Assault
- Passive ability: "Frenzied Assault"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.