Skin Wolf Werekin skill tree & build planner
NorscaHeroUnit stats
29 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Razor ClawsUnlocks at rank 12Armour-piercing weapon damage: +45Who needs a cumbersome blade when the perfect weapon is literally at your fingertips?
- Hardened SkinUnlocks at rank 15Armour: +15Melee defence: +5Maybe it is the near-constant state of regeneration that gives the hide a toughened sheen, almost impervious to claw, talon or blade.
- Aura of ChaosUnlocks at rank 9Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Roar to ArmsUnlocks at rank 10Character's aura leadership effect: +5Armour-piercing weapon damage: +3 (Hero's army)Charge bonus: +10% (Hero's army)Not with: Mournful Howls, On The HuntHeed the howl of the Werekin! For vicious slaughter and bloody ruin are soon to follow!
- On The HuntUnlocks at rank 10Assault Units action: Additional 20% casualties inflictedHero action success chance: +10%Campaign movement range: +20% (when not embedded)Not with: Mournful Howls, Roar to ArmsA stalker of men and beasts alike, any unfortunate foe whose scent is caught is sure to meet a quick and agonising end.
- Mournful HowlsUnlocks at rank 10Ambush success chance: +10% (Hero's army)Enemy leadership: -3 (enemy armies in local province)Not with: On The Hunt, Roar to ArmsThe terrifying, echoing howls of a cadre of Skin Wolves are enough to cripple any foe with fearful indecision.
- Dark HorrorMelee attack: +5Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world, but few are quite as vicious.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Dark HorrorSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Dark HorrorCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Dark HorrorHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Fangs3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Dark HorrorDon't go anywhere near its mouth - in fact, don't even get within snapping distance if you value your limbs.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly FangsFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Unnatural Thirst3 levelsLevel 1Hit points: +6%Level 2Hit points: +16%Level 3Hit points: +30%Requires: Foe-SeekerIt is never enough. The food, the drink, the slaughter. It is never, ever enough.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Quicksilver3 levelsLevel 1Speed: +5%Level 2Speed: +10%Level 3Speed: +15%Requires: Foe-SeekerBlink and you die.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Unnatural Thirst, Indomitable, QuicksilverThe bigger they are, the harder they fall.
- Twisted FleshUnlocks at rank 6 · 3 levelsLevel 1Passive ability: "Twisted Flesh I"Level 2Passive ability: "Twisted Flesh II"Level 3Passive ability: "Twisted Flesh III"Not with: Frenzied Assault, Vicious AssaultThe raw, corrupted hide of the Skin Wolf, scarred from its many spontaneous transmogrifications, forms a protective, armour-like layer.
- Ruinous FleshPassive ability: "Ruinous Flesh"Requires: 3 points in Twisted FleshWerekin flesh is scored with the symbols and marks of the Dark Gods, granting additional arcane protection to their ravaged physical forms.
- Vicious AssaultUnlocks at rank 6 · 3 levelsLevel 1Passive ability: "Vicious Assault I"Level 2Passive ability: "Vicious Assault II"Level 3Passive ability: "Vicious Assault III"Not with: Ruinous Flesh, Twisted FleshThe Dark Gods influence extends to the ferocity of their servants' attacks, increasing their power and reach manyfold.
- Frenzied AssaultPassive ability: "Frenzied Assault"Requires: 3 points in Vicious AssaultViolence bordering on absolute delirium; 'berserk' doesn't even come close.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Skin Wolf Werekin · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,040 | 5,040 |
| Armour | 70 | 70 |
| Leadership | 70 | 70 |
| Speed | 75 | 75 |
| Melee attack | 45 | 45 |
| Melee defence | 32 | 32 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 40 | 40 |
| Bonus vs large | 36 | 36 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
