Best monster faction in Warhammer 3 — every race's monsters by the numbers
Every race's best monster for the gold against large and infantry targets, the longest-lasting one and how many monsters it fields. Patch 9.0.4.
By best monster vs large targets for the gold, Ogre Kingdoms leads with the Maneaters (Great Weapons) — 158.5 damage per second per 1,000 gold. 22 races field monsters units.
Best monster vs large targets for the gold
Melee damage per second of the whole unit per 1,000 multiplayer gold, against Chaos Knights (large, armour 120).
- 1Ogre KingdomsManeaters (Great Weapons)158.5
- 2BeastmenMinotaurs (Great Weapons)144.5
- 3KhorneMinotaurs of Khorne (Great Weapons)133.8
- 4NurglePlague Ogres (Great Weapons)133.4
- 5Undead LegionsBloated Corpse131.6
- 6Vampire CoastBloated Corpse131.6
- 7Daemons of ChaosScreamers of Tzeentch128.2
- 8TzeentchScreamers of Tzeentch128.2
Best monster vs infantry for the gold
Melee damage per second of the whole unit per 1,000 multiplayer gold, against Chaos Warriors (splash attacks not counted).
- 1Undead LegionsMournguls184
- 2Vampire CoastMournguls184
- 3Vampire CountsMournguls184
- 4NurglePlague Ogres166.6
- 5Daemons of ChaosChaos Furies (Slaanesh)162
- 6SlaaneshChaos Furies (Slaanesh)162
- 7Ogre KingdomsGolgfag's Maneaters154.1
- 8Chaos DwarfsK'daai Fireborn140.8
Longest-lasting monster for the gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors.
- 1Wood ElvesTreeman137.8 s
- 2High ElvesSea Elemental108.6 s
- 3Undead LegionsRotting Prometheans90.6 s
- 4Vampire CoastRotting Prometheans90.6 s
- 5LizardmenFeral Bastiladon79.3 s
- 6NorscaFimir Warriors62.2 s
- 7Ogre KingdomsIronguts62 s
- 8Tomb KingsHierotitan58.8 s
Most monsters
Monsters and monstrous infantry the race fields (one per unit page).
- 1Warriors of Chaos26 units26
- 2Undead Legions23 units23
- 3Daemons of Chaos18 units18
- 4Lizardmen18 units18
- 5Beastmen15 units15
- 6Ogre Kingdoms15 units15
- 7Norsca14 units14
- 8Skaven11 units11
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance × damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval), × 1,000 ÷ multiplayer cost. Targets: Chaos Warriors (armour 100, melee defence 44) and Chaos Knights (large, armour 120). “Lasts” = hit points of 1,000 gold of the unit ÷ one unit of Chaos Warriors' damage per second against it. A race's number is its best unit's (one unit per unit page; lords, heroes and Regiments of Renown left out, and units the race has only in the extended roster — Custom Battle with Unit caps off, campaign_exclusive), or the median of all its units in the role where the list says so.
ASSUMPTIONS
- Every model of the unit fights at once, at its weapon's attack interval; the game's attack animations set the real pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership, abilities, skills, technologies or items.
- Base card values at Ultra unit size, rank 0, multiplayer cost.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Every race
| # | |||||
|---|---|---|---|---|---|
| 1 | Ogre Kingdoms | 158.50 | 154.10 | 62 s | 15 |
| 2 | Beastmen | 144.50 | 136.50 | 39.30 s | 15 |
| 3 | Khorne | 133.80 | 126.40 | 36.30 s | 9 |
| 4 | Nurgle | 133.40 | 166.60 | 56.60 s | 10 |
| 5 | Undead Legions | 131.60 | 184 | 90.60 s | 23 |
| 6 | Vampire Coast | 131.60 | 184 | 90.60 s | 8 |
| 7 | Daemons of Chaos | 128.20 | 162 | 56.60 s | 18 |
| 8 | Tzeentch | 128.20 | 124.60 | 37.20 s | 10 |
| 9 | Slaanesh | 124.10 | 162 | 57.60 s | 8 |
| 10 | Warriors of Chaos | 114.70 | 133.10 | 57.60 s | 26 |
| 11 | Norsca | 114.50 | 115.20 | 62.20 s | 14 |
| 12 | Wood Elves | 104.70 | 43.40 | 137.80 s | 5 |
| 13 | Greenskins | 81.10 | 108.80 | 51.40 s | 10 |
| 14 | Skaven | 75.20 | 140.60 | 39.60 s | 11 |
| 15 | Vampire Counts | 72.40 | 184 | 42.50 s | 6 |
| 16 | Kislev | 69.20 | 49.20 | 47.70 s | 4 |
| 17 | Grand Cathay | 67.50 | 101.30 | 46.60 s | 4 |
| 18 | Lizardmen | 67.10 | 135.10 | 79.30 s | 18 |
| 19 | Dark Elves | 52.40 | 78 | 38.30 s | 6 |
| 20 | Tomb Kings | 49.80 | 87.60 | 58.80 s | 9 |
| 21 | Chaos Dwarfs | 46.80 | 140.80 | 45.40 s | 6 |
| 22 | High Elves | 37 | 65 | 108.60 s | 10 |