Best cavalry faction in Warhammer 3 — every race's cavalry by the numbers
Every race's hardest-hitting cavalry for the gold, its fastest and its biggest charger, and how many cavalry units and chariots it has. Patch 9.0.4.
By hardest-hitting cavalry for the gold, Kislev leads with the The Things in the Woods — 225.2 damage per second per 1,000 gold. 23 races field cavalry units.
Hardest-hitting cavalry for the gold
Melee damage per second of the whole unit per 1,000 multiplayer gold in a sustained fight (no charge), against Chaos Warriors.
- 1KislevThe Things in the Woods225.2
- 2NorscaKurgan Horsemen (Dual Weapons)184.5
- 3BretonniaQuesting Knights163.2
- 4Daemons of ChaosBloodcrushers of Khorne158
- 5KhorneBloodcrushers of Khorne158
- 6SlaaneshHeartseekers of Slaanesh152.9
- 7GreenskinsNight Goblin Squig Hoppers143.5
- 8Undead LegionsBlood Knights139.2
Fastest cavalry
Speed on the unit card of the race's fastest melee cavalry, monstrous cavalry or chariot.
- 1BretonniaPegasus Knights105
- 2Grand CathayGreat Longma Riders105
- 3Daemons of ChaosSeeker Chariots100
- 4SlaaneshHellstriders of Slaanesh100
- 5Warriors of ChaosHellstriders of Slaanesh100
- 6NorscaMarauder Ice Wolf Chariots95
- 7TzeentchDoom Knights of Tzeentch95
- 8Undead LegionsHexwraiths94
Biggest charge bonus
Charge bonus on the unit card of the race's best charger.
- 1Daemons of ChaosExalted Seeker Chariot95
- 2SlaaneshExalted Seeker Chariot95
- 3BeastmenRazorgor Chariots80
- 4High ElvesDragon Princes80
- 5KhorneGorebeast Chariots of Khorne80
- 6NurgleChaos Knights of Nurgle (Lances)80
- 7Ogre KingdomsCrushers (Ironfists)80
- 8The EmpireLand Ship80
Most cavalry units
Melee cavalry, monstrous cavalry and chariots the race fields (one per unit page).
- 1Warriors of Chaos23 units23
- 2Undead Legions19 units19
- 3The Empire15 units15
- 4Daemons of Chaos13 units13
- 5Greenskins12 units12
- 6Slaanesh12 units12
- 7Vampire Counts12 units12
- 8Bretonnia9 units9
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance × damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval), × 1,000 ÷ multiplayer cost. Targets: Chaos Warriors (armour 100, melee defence 44) and Chaos Knights (large, armour 120). “Lasts” = hit points of 1,000 gold of the unit ÷ one unit of Chaos Warriors' damage per second against it. A race's number is its best unit's (one unit per unit page; lords, heroes and Regiments of Renown left out, and units the race has only in the extended roster — Custom Battle with Unit caps off, campaign_exclusive), or the median of all its units in the role where the list says so.
ASSUMPTIONS
- Every model of the unit fights at once, at its weapon's attack interval; the game's attack animations set the real pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership, abilities, skills, technologies or items.
- Base card values at Ultra unit size, rank 0, multiplayer cost.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Every race
| # | |||||
|---|---|---|---|---|---|
| 1 | Kislev | 225.20 | 92 | 72 | 8 |
| 2 | Norsca | 184.50 | 95 | 76 | 4 |
| 3 | Bretonnia | 163.20 | 105 | 75 | 9 |
| 4 | Daemons of Chaos | 158 | 100 | 95 | 13 |
| 5 | Khorne | 158 | 78 | 80 | 8 |
| 6 | Slaanesh | 152.90 | 100 | 95 | 12 |
| 7 | Greenskins | 143.50 | 92 | 72 | 12 |
| 8 | Undead Legions | 139.20 | 94 | 80 | 19 |
| 9 | Vampire Counts | 139.20 | 94 | 80 | 12 |
| 10 | The Empire | 137.80 | 78 | 80 | 15 |
| 11 | Lizardmen | 129.70 | 90 | 52 | 5 |
| 12 | Chaos Dwarfs | 119 | 92 | 52 | 5 |
| 13 | Nurgle | 113.20 | 90 | 80 | 7 |
| 14 | Dark Elves | 96.10 | 92 | 65 | 7 |
| 15 | Ogre Kingdoms | 85.60 | 75 | 80 | 7 |
| 16 | Warriors of Chaos | 83.60 | 100 | 80 | 23 |
| 17 | Grand Cathay | 80.10 | 105 | 75 | 5 |
| 18 | Beastmen | 80 | 84 | 80 | 7 |
| 19 | Tzeentch | 77.60 | 95 | 80 | 6 |
| 20 | Skaven | 75 | 72 | 40 | 1 |
| 21 | Wood Elves | 67.80 | 94 | 70 | 4 |
| 22 | High Elves | 62.40 | 92 | 80 | 9 |
| 23 | Tomb Kings | 61.30 | 78 | 58 | 7 |