Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best cavalry faction in Warhammer 3 — every race's cavalry by the numbers

Every race's hardest-hitting cavalry for the gold, its fastest and its biggest charger, and how many cavalry units and chariots it has. Patch 9.0.4.

By hardest-hitting cavalry for the gold, Kislev leads with the The Things in the Woods — 225.2 damage per second per 1,000 gold. 23 races field cavalry units.

Hardest-hitting cavalry for the gold

Melee damage per second of the whole unit per 1,000 multiplayer gold in a sustained fight (no charge), against Chaos Warriors.

  1. 1KislevThe Things in the Woods225.2
  2. 2NorscaKurgan Horsemen (Dual Weapons)184.5
  3. 3BretonniaQuesting Knights163.2
  4. 4Daemons of ChaosBloodcrushers of Khorne158
  5. 5KhorneBloodcrushers of Khorne158
  6. 6SlaaneshHeartseekers of Slaanesh152.9
  7. 7GreenskinsNight Goblin Squig Hoppers143.5
  8. 8Undead LegionsBlood Knights139.2

Fastest cavalry

Speed on the unit card of the race's fastest melee cavalry, monstrous cavalry or chariot.

  1. 1BretonniaPegasus Knights105
  2. 2Grand CathayGreat Longma Riders105
  3. 3Daemons of ChaosSeeker Chariots100
  4. 4SlaaneshHellstriders of Slaanesh100
  5. 5Warriors of ChaosHellstriders of Slaanesh100
  6. 6NorscaMarauder Ice Wolf Chariots95
  7. 7TzeentchDoom Knights of Tzeentch95
  8. 8Undead LegionsHexwraiths94

Biggest charge bonus

Charge bonus on the unit card of the race's best charger.

  1. 1Daemons of ChaosExalted Seeker Chariot95
  2. 2SlaaneshExalted Seeker Chariot95
  3. 3BeastmenRazorgor Chariots80
  4. 4High ElvesDragon Princes80
  5. 5KhorneGorebeast Chariots of Khorne80
  6. 6NurgleChaos Knights of Nurgle (Lances)80
  7. 7Ogre KingdomsCrushers (Ironfists)80
  8. 8The EmpireLand Ship80

Most cavalry units

Melee cavalry, monstrous cavalry and chariots the race fields (one per unit page).

  1. 1Warriors of Chaos23 units23
  2. 2Undead Legions19 units19
  3. 3The Empire15 units15
  4. 4Daemons of Chaos13 units13
  5. 5Greenskins12 units12
  6. 6Slaanesh12 units12
  7. 7Vampire Counts12 units12
  8. 8Bretonnia9 units9
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance × damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval), × 1,000 ÷ multiplayer cost. Targets: Chaos Warriors (armour 100, melee defence 44) and Chaos Knights (large, armour 120). “Lasts” = hit points of 1,000 gold of the unit ÷ one unit of Chaos Warriors' damage per second against it. A race's number is its best unit's (one unit per unit page; lords, heroes and Regiments of Renown left out, and units the race has only in the extended roster — Custom Battle with Unit caps off, campaign_exclusive), or the median of all its units in the role where the list says so.
ASSUMPTIONS
  • Every model of the unit fights at once, at its weapon's attack interval; the game's attack animations set the real pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership, abilities, skills, technologies or items.
  • Base card values at Ultra unit size, rank 0, multiplayer cost.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Every race

#
1Kislev225.2092728
2Norsca184.5095764
3Bretonnia163.20105759
4Daemons of Chaos1581009513
5Khorne15878808
6Slaanesh152.901009512
7Greenskins143.50927212
8Undead Legions139.20948019
9Vampire Counts139.20948012
10The Empire137.80788015
11Lizardmen129.7090525
12Chaos Dwarfs11992525
13Nurgle113.2090807
14Dark Elves96.1092657
15Ogre Kingdoms85.6075807
16Warriors of Chaos83.601008023
17Grand Cathay80.10105755
18Beastmen8084807
19Tzeentch77.6095806
20Skaven7572401
21Wood Elves67.8094704
22High Elves62.4092809
23Tomb Kings61.3078587