Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best ranged faction in Warhammer 3 — every race's missile units by the numbers

Every race's best missile unit for the gold against armour 100 and armour 0, its whole ranged roster's median, its longest range and how many ranged units it has. Patch 9.0.4.

By best ranged unit vs armour 100, Skaven leads with the Ratling Guns — 9,360 damage per 10 s per 1,000 gold. 24 races field ranged units.

Best ranged unit vs armour 100

Missile damage per 10 s of the whole unit per 1,000 multiplayer gold, every projectile hitting, at a target with armour 100.

  1. 1SkavenRatling Guns9,360
  2. 2Undead LegionsZombie Pirate Gunnery Mob (Hand Cannons)6,686
  3. 3Vampire CoastZombie Pirate Gunnery Mob (Hand Cannons)6,686
  4. 4Grand CathayIron Hail Gunners4,881
  5. 5NorscaMarauder Hunters4,807
  6. 6DwarfsThunderers (Grudge-Rakers)4,588
  7. 7LizardmenChameleon Stalkers4,375
  8. 8Chaos DwarfsChaos Dwarf Blunderbusses3,455

Best ranged unit vs armour 0

Missile damage per 10 s of the whole unit per 1,000 multiplayer gold, every projectile hitting, at an unarmoured target.

  1. 1SkavenRatling Guns11,520
  2. 2LizardmenChameleon Stalkers10,000
  3. 3Undead LegionsZombie Pirate Gunnery Mob (Hand Cannons)8,229
  4. 4Vampire CoastZombie Pirate Gunnery Mob (Hand Cannons)8,229
  5. 5Daemons of ChaosBlue Horrors of Tzeentch6,000
  6. 6TzeentchBlue Horrors of Tzeentch6,000
  7. 7DwarfsIrondrakes5,867
  8. 8Grand CathayIron Hail Gunners5,815

Whole ranged roster vs armour 100 (median)

The median of the race's ranged roster by the same number vs armour 100. That is the middle unit's number, or with an even count the mean of the two middle units', a number neither has: both are named with their own.

  1. 1Norscamean of Marauder Horsemen (Throwing Axes) 2,250 & Marauder Hunters (Javelins) 2,3522,301
  2. 2Lizardmenmean of Skink Skirmishers 1,647 & Skink Cohort (Javelins) 2,4892,068
  3. 3Dark ElvesShades (Dual Weapons)2,040
  4. 4KhorneMarauder Horsemen of Khorne (Throwing Axes)2,000
  5. 5Vampire CoastDeck Gunners1,917
  6. 6Chaos DwarfsInfernal Guard (Fireglaives)1,889
  7. 7Undead LegionsZombie Pirate Gunnery Mob1,678
  8. 8Warriors of Chaosmean of Marauder Horsemen 1,194 & Marauder Horsemen of Khorne (Throwing Axes) 2,0001,597

Longest range

Range of the race's longest-ranged missile unit (projectiles.effective_range).

  1. 1BeastmenCygor400 m
  2. 2Daemons of ChaosSoul Grinder of Nurgle360 m
  3. 3NurgleSoul Grinder of Nurgle360 m
  4. 4Grand CathayCrane Gunners275 m
  5. 5SkavenWarplock Jezzails275 m
  6. 6The EmpireHochland Long Rifles260 m
  7. 7TzeentchSoul Grinder of Tzeentch250 m
  8. 8Undead LegionsDeck Gunners245 m

Most ranged units

Missile infantry and missile cavalry the race fields (one per unit page).

  1. 1Skaven13 units13
  2. 2Dwarfs10 units10
  3. 3The Empire10 units10
  4. 4Wood Elves10 units10
  5. 5Kislev9 units9
  6. 6Grand Cathay8 units8
  7. 7High Elves8 units8
  8. 8Dark Elves7 units7
COMPUTEDMissile damage per 10 s = ((base damage + base explosive damage) × the share armour lets through + armour-piercing + armour-piercing explosive damage) × projectiles × models × 10 ÷ reload, × 1,000 ÷ multiplayer cost. Armour blocks a random 50–100% of its value from base damage, the explosion's base part included (_kv_rules), so armour 100 stops 75% of it on average. A race's number is its best unit's (one unit per unit page; lords, heroes and Regiments of Renown left out, and units the race has only in the extended roster — Custom Battle with Unit caps off, campaign_exclusive), or the median of all its units in the role where the list says so.
ASSUMPTIONS
  • Every projectile hits: units that fire many inaccurate shots (ratling guns, hand cannons) look better here than in battle — accuracy is not in this.
  • The target is infantry-sized with no shield and no resistances; range, line of sight and ammunition don't limit the 10 s.
  • Base card values at Ultra unit size, rank 0, multiplayer cost.

Every race

#
1Skaven9,36011,5201,408275 m13
2Undead Legions6,6868,2291,678245 m7
3Vampire Coast6,6868,2291,917245 m5
4Grand Cathay4,8815,8151,213275 m8
5Norsca4,8075,7272,30190 m4
6Dwarfs4,5885,8671,510170 m10
7Lizardmen4,37510,0002,068140 m6
8Chaos Dwarfs3,4554,3641,889145 m3
9Dark Elves2,7473,2732,040130 m7
10The Empire2,5714,8861511.50260 m10
11Warriors of Chaos2,2502,7001,59790 m6
12Daemons of Chaos2,1006,0001,225360 m5
13Tzeentch2,1006,0001,225250 m5
14Nurgle2,0772,4921,116360 m2
15Wood Elves2,0773,6001002.50190 m10
16Khorne2,0002,4002,00070 m1
17Ogre Kingdoms1,8004,8001566.50120 m2
18Greenskins1,5554,4001,250140 m7
19Kislev1,4863,4551,136160 m9
20High Elves1,4483,455910.50180 m8
21Bretonnia1,4324,1821295.50160 m4
22Beastmen1,2554,078734.50400 m2
23Tomb Kings1,2353,882972140 m2
24Slaanesh1,1592,1821,159130 m1