Best ranged units in Warhammer 3 by the numbers
Missile infantry and cavalry of every race with the most damage per 10 s, the longest range, the most ammunition and the most damage per 1,000 gold. Patch 9.0.2.
COMPUTEDTop 10 per list across every race, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out. Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card, or try it in the combat calculator.
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number × models (or guns).
- 1
Ratling GunsSkaven9,216 - 2
Chameleon StalkersLizardmen6,030 - 3
Blessed Chameleon StalkersLizardmen5,344 - 4
Thunderers (Grudge-Rakers)Dwarfs4,800 - 5
IrondrakesDwarfs4,116 - 6
Zombie Pirate Gunnery Mob (Hand Cannons)Vampire Coast +14,080 - 7
Chaos Dwarf BlunderbussesChaos Dwarfs3,920 - 8
Warpfire ThrowersSkaven3,744 - 9
Slayer PiratesDwarfs3,520 - 10
Rangers (Great Weapons)Dwarfs3,200
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1
CygorBeastmen400 m - 2
Soul Grinder of NurgleNurgle +1360 m - 3
Crane GunnersGrand Cathay275 m - 4
Warplock JezzailsSkaven275 m - 5
Hochland Long RiflesThe Empire260 m - 6
Poisoned Wind MortarsSkaven250 m - 7
Soul Grinder of TzeentchTzeentch +1250 m - 8
Deck GunnersVampire Coast +1245 m - 9
Sentinels of AstarilHigh Elves215 m - 10
WaywatchersWood Elves190 m
Most ammunition
Ammunition in volleys (primary_ammo ÷ shots per volley).
- 1
IrondrakesDwarfs100 volleys - 2
Warpfire ThrowersSkaven72 volleys - 3
Spire Guard of Tor YvresseHigh Elves45 volleys - 4
Blessed Chameleon SkinksLizardmen30 volleys - 5
Nuln IronsidesThe Empire30 volleys - 6
Chaos Dwarf BlunderbussesChaos Dwarfs30 volleys - 7
Amethyst IronsidesThe Empire30 volleys - 8
Infernal Guard (Fireglaives)Chaos Dwarfs30 volleys - 9
Skink SkirmishersLizardmen26 volleys - 10
Blessed Skink SkirmishersLizardmen26 volleys
Most armour
Armour on the unit card.
- 1
IrondrakesDwarfs125 - 2
Blessed Razordon Hunting PackLizardmen110 - 3
Poisoned Wind GlobadiersSkaven100 - 4
Death Globe BombardiersSkaven100 - 5
Infernal Guard (Fireglaives)Chaos Dwarfs100 - 6
Celestial Dragon CrossbowsGrand Cathay95 - 7
Razordon Hunting PackLizardmen90 - 8
Amethyst IronsidesThe Empire90 - 9
Soul Grinder of NurgleNurgle +190 - 10
Soul Grinder of TzeentchTzeentch +190
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1
Ratling GunsSkaven11,520 - 2
Chameleon StalkersLizardmen10,050 - 3
Blessed Chameleon StalkersLizardmen8,907 - 4
Zombie Pirate Gunnery Mob (Hand Cannons)Vampire Coast +18,160 - 5
Warpfire ThrowersSkaven6,807 - 6
Skavenslave SlingersSkaven6,300 - 7
Blue Horrors of TzeentchTzeentch +26,080 - 8
IrondrakesDwarfs5,880 - 9
Iron Hail GunnersGrand Cathay5,760 - 10
Marauder HuntersNorsca5,727