Health
per model
100
Armour
42
Missile block chance
25%
Morale
108
Speed
33
Melee attack
55
Melee defence
30
Weapon damage
40 base + 10 armour-piercing, +10 vs infantry
50
Charge bonus
40
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.