Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Kindred of the Sun unit card

Kindred of the Sun

Melee Cavalry· 80 menGeneral

Health

per model

285

top 11% of class

Armour

60

top 16% of class

Missile block chance

50%

top 11% of class

Morale

54

top 22% of class

Speed

70

bottom 16% of class

Melee attack

35

bottom 27% of class

Melee defence

42

top 48% of class

Weapon damage

40 base + 10 armour-piercing, +10 vs infantry

50

top 6% of class

Charge bonus

80

top 3% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 11% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 9% of class

Reload time

17 s

top 32% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Diamond

    The unit moves into a diamond-shaped attack formation.

  • Steady

    lasts 30 s · recharge 210 s

    Improves the unit's ability to defend at the cost of their mobility.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.