Health
per model
285
Armour
60
Missile block chance
50%
Morale
54
Speed
70
Melee attack
35
Melee defence
42
Weapon damage
40 base + 10 armour-piercing, +10 vs infantry
50
Charge bonus
80
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
2
Reload time
17 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Diamond
The unit moves into a diamond-shaped attack formation.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.