Health
per model
99
Armour
27
Missile block chance
0%
Morale
45
Speed
33
Melee attack
12
Melee defence
7
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
7
Ranged
Missile damage
39 base + 17 armour-piercing
56
Range
150 m
Ammunition
17
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.