Health
per model
205
Armour
20
Missile block chance
0%
Morale
54
Speed
90
Melee attack
35
Melee defence
15
Weapon damage
3 base + 7 armour-piercing, +20 vs cavalry
10
Charge bonus
245
Ranged
Missile damage
39 base + 17 armour-piercing
56
Range
150 m
Ammunition
2
Reload time
17 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.