Health
per model
250
Armour
35
Missile block chance
25%
Morale
54
Speed
80
Melee attack
65
Melee defence
40
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
80
Ranged
Missile damage
39 base + 17 armour-piercing
56
Range
150 m
Ammunition
2
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Diamond
The unit moves into a diamond-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.