Health
per model
224
Armour
75
Missile block chance
70%
Morale
45
Speed
90
Melee attack
54
Melee defence
32
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
32
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
25
Reload time
17 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.