Health
per model
225
Armour
28
Missile block chance
20%
Morale
54
Speed
80
Melee attack
20
Melee defence
45
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
20
Ranged
Missile damage
39 base + 17 armour-piercing
56
Range
150 m
Ammunition
25
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.