Health97 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
97
bottom 24% of class
Armour
38
bottom 46% of class
Missile block chance
25%
bottom 18% of class
Morale
43
bottom 39% of class
Speed
33
bottom 43% of class
Melee attack
57
top 14% of class
Melee Defence34This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
34
bottom 48% of class
Weapon damage
5 base + 20 armour-piercing
25
bottom 5% of class
Charge Bonus33This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
33
top 42% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.