Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Sassanid Empire

Eastern culture · Sassanid

BuildingsTech treeSkill trees

42 units · 3 generals

Faction traits

King of Kings

Sassanid Empire's own trait

  • Income: +100% tribute from puppet states
  • Puppet state levies: +3 of each type of levy unit

The Shah, with a watchful eye, observes, controls, and exacts.

Grand School

Shared by its group of factions

  • Sanitation: +1 for every province capital held

Knowledge is not power, but it is the bedrock upon which power is built.

Units (42)

Generals (3)

Melee Infantry (4)

Spear Infantry (5)

Skirmisher (2)

Slinger (2)

Bow Infantry (4)

Naft Thrower (1)

Melee Cavalry (6)

Shock Cavalry (5)

Bow Cavalry (3)

Crossbow Cavalry (2)

Elephant (2)

Artillery (3)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Persian NoblesMelee Cavalry
8027853437029482543———900560
Savaran SardarMelee Cavalry
8028433548047404077491504900565
SpahbedMelee Cavalry
80285335480504050804915081,050665

Melee Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Persian BrigadeMelee Infantry
1608018343845224030———275140
Dailamite WarriorsMelee Infantry
1601223843332444401490802400205
Sogdian WarriorsMelee Infantry
1609738433357342533———500250
1601344551323050401690802550300

Spear Infantry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Paighan BandSpear Infantry
1609343273325282525———190125
Persian LevySpear Infantry
1609343263324273224———300145
Armenian SpearsSpear Infantry
1609758433229363229———450225
ImmortalsSpear Infantry
1601147345313232322290802700420
Elite ImmortalsSpear Infantry
1601157754313535323590802750500

Skirmisher (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16080834407326290809350170
16082843401035325908010625310

Slinger (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1608083440732625012514250130
160994043331117675017517400225

Bow Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Persian BowsBow Infantry
1607883440531614915012240120
Persian BowmenBow Infantry
1608220343810354054915015475240
Kurdish ArchersBow Infantry
1609928433326374074915017625340
160100285133294025104915019825495

Naft Thrower (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Naft ThrowersNaft Thrower
40110385433654025400501210135

Melee Cavalry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Persian ScoutsMelee Cavalry
8019033410021304035491502325210
Lakhmid ScoutsMelee Cavalry
801921043902433403890802475240
8023533348045173245———350240
802473334722443323890802750370
Camel ClibanariiMelee Cavalry
8027450437249213249———775425
803095343652645324090802900450

Shock Cavalry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Persian CataphractsShock Cavalry
8021830348019110200425210
Savaran CataphractsShock Cavalry
8023030368022210237500255
8024250457025510240600300
80289604545323710242825450
Gyan-AvsparShock Cavalry
80290805445352510245950570

Bow Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
801903341001176114915022375190
80259284372164132164915025900490
80225325480204532454915025875530

Crossbow Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Savaran CavalryCrossbow Cavalry
80222274580151040156512524675345
Elite Savaran CavalryCrossbow Cavalry
80224275480171240176512525825455

Elephant (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
248323265510515010049150121,5001,165
241600505155141015010549150152,7501,715

Artillery (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509425215
Large OnagerArtillery
40823264010565400500101,200600
40843274012767400500111,350825

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Easy
Starts as
10 settlements in 4 provinces
Capital
Ctesiphon (Asoristan)
State religion
Zoroastrianism

Settlements: Siraf, Stakhr, Arbela, Nisibis, Meshan, Spahan, Susa, Behdesir, Ctesiphon, Issatis

See it on the Grand Campaign map →

Starting armies (6)

  • Army of Bahram · 15 units

    • Persian Nobles
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Persian Bows
    • Persian Bows
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Persian Mounted Bowmen
    • Persian Mounted Bowmen
    • Onager
  • Army of Yazdegerd · 14 units

    • Persian Nobles
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Persian Bows
    • Persian Bows
    • Persian Bows
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Savaran Cataphracts
  • Army of Khosrau · 14 units

    • Persian Nobles
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Persian Bows
    • Persian Bows
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Persian Mounted Bowmen
    • Persian Mounted Bowmen
  • Army of Shapur · 14 units

    • Persian Nobles
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Paighan Band
    • Persian Bows
    • Persian Bows
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Savaran Cataphracts
    • Persian Mounted Bowmen
    • Persian Mounted Bowmen
  • Fleet of Yazdegerd · 2 units

    • att_shp_eas_hurlers_dro_light
    • att_shp_eas_hurlers_dro_light
  • Fleet of Shapur-I Shahrvaraz · 1 units

    • att_shp_eas_hurlers_dro_light

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 40 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAsoristan, Spahan, Persis
  • Research 10 technologies.
  • Maintain sovereignty over 10 tributary states.
  • Produce the following amount of wealth from all buildings: 30,000
  • Maintain 60 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesAsoristan, Spahan, Persis, Syria
  • Hold at least one settlement in 15 provinces in which your religion is dominant.
  • Construct the 6 following buildingsRoyal City, Grand Palace, Academy, Caravanserai, Royal Hamam, Oriental Market
  • Produce the following amount of wealth from all buildings: 60,000
  • Research 16 civil technologies.
  • Maintain sovereignty over 10 tributary states.

Military Victory

  • Survive until the following date: 450 AD
  • Control 80 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAsoristan, Spahan, Persis, Syria, Aegyptus, Thracia
  • Maintain sovereignty over 16 tributary states.
  • Maintain 100 units in total.
  • Construct the 4 following buildingsRoyal City, Royal Stables, Military Port, Majore Field
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 120 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain sovereignty over 20 tributary states.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesAsoristan, Spahan, Persis, Syria, Aegyptus, Thracia, Italia, Africa, Sarmatia Europaea, Arabia Felix
  • Maintain 200 units in total.
  • Construct the 9 following buildingsRoyal City, Royal Stables, Military Port, Majore Field, Academy, Caravanserai, Royal Hamam, Oriental Market, Imperial Palace
  • Research 40 technologies.
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 120,000

From the campaign's start position file (startpos.esf) in the game's data.