Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Zhayedan Immortal Cavalry unit card

Zhayedan Immortal Cavalry

Bow Cavalry· 80 men

Health

per model

225

top 22% of class

Armour

32

top 23% of class

Missile block chance

20%

bottom 22% of class

Morale

54

top 20% of class

Speed

80

bottom 18% of class

Melee attack

20

top 43% of class

Melee defence

45

top 20% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 18% of class

Charge bonus

45

top 5% of class

Ranged

Missile damage

37 base + 12 armour-piercing

49

bottom 2% of class

Range

150 m

top 42% of class

Ammunition

25

top 22% of class

Reload time

20 s

top 23% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Steady

    lasts 30 s · recharge 210 s

    Improves the unit's ability to defend at the cost of their mobility.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.