Health
per model
225
Armour
32
Missile block chance
20%
Morale
54
Speed
80
Melee attack
20
Melee defence
45
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
45
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
25
Reload time
20 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.