Health242 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
242
top 32% of class
Armour
50
top 29% of class
Missile block chance
0%
bottom 1% of class
Morale
45
top 48% of class
Speed
70
bottom 9% of class
Melee attack
25
bottom 30% of class
Melee Defence5This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
5
bottom 11% of class
Weapon damage
3 base + 7 armour-piercing, +20 vs cavalry
10
bottom 1% of class
Charge Bonus240This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
240
top 29% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.