Health
per model
115
Armour
77
Missile block chance
70%
Morale
54
Speed
31
Melee attack
35
Melee defence
35
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
35
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Square
The unit moves into a close square formation. Note that it cannot move whilst this ability is active.

Unbreakable
lasts 30 s · recharge 210 s
The unit's morale cannot be broken for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.