Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Elite Immortals unit card

Elite Immortals

Spear Infantry· 160 men

Health

per model

115

top 7% of class

Armour

77

top 1% of class

Missile block chance

70%

top 6% of class

Morale

54

top 12% of class

Speed

31

bottom 4% of class

Melee attack

35

top 20% of class

Melee defence

35

bottom 19% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

bottom 5% of class

Charge bonus

35

top 6% of class

Ranged

Missile damage

70 base + 20 armour-piercing

90

bottom 29% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 1% of class

Reload time

14 s

bottom 1% of class

Attributes

  • Expert Charge Defence

    This unit’s melee attack and damage are increased against charging enemies.

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Square

    The unit moves into a close square formation. Note that it cannot move whilst this ability is active.

  • Unbreakable

    lasts 30 s · recharge 210 s

    The unit's morale cannot be broken for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.