Health
per model
1,600
Armour
50
Missile block chance
0%
Morale
51
Speed
55
Melee attack
14
Melee defence
10
Weapon damage
75 base + 75 armour-piercing, +75 vs cavalry, +50 vs elephants
150
Charge bonus
105
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
15
Reload time
20 s
Attributes

Mighty Knockback
This unit causes extra damage when it knocks enemies back.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.

Resistant to Heat
This unit tires less quickly in the desert.

Run Amok
This unit may go crazy if it's under pressure.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.