Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Kurdish Archers unit card

Kurdish Archers

Bow Infantry· 160 men

Health

per model

99

top 38% of class

Armour

28

top 16% of class

Missile block chance

20%

top 48% of class

Morale

43

top 23% of class

Speed

33

bottom 5% of class

Melee attack

26

top 3% of class

Melee defence

37

top 6% of class

Weapon damage

36 base + 4 armour-piercing

40

top 13% of class

Charge bonus

7

top 22% of class

Ranged

Missile damage

37 base + 12 armour-piercing

49

bottom 38% of class

Range

150 m

top 44% of class

Ammunition

17

top 16% of class

Reload time

17 s

bottom 43% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.