Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Lakhmids

Eastern culture · Desert

BuildingsTech treeSkill trees

28 units · 3 generals

Faction traits

City of Culture

Lakhmids' own trait

  • Subsidised Peace: +500 wealth per turn while at peace with the Sassanids
  • Heavenly Cities: +25% increased replenishment inside a settlement (all forces)

A cultural melting-pot, where Arab and Persian influences combine.

Desert Kingdoms

Shared by its group of factions

  • Scourge of the Desert: +15 melee attack during desert battles (all armies)
  • Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
  • Attrition: Immune to desert attrition (all armies)
  • Sunscorched: +2 sanitation (all regions)

When only the hardiest of men survive here, it takes a special breed to thrive and prosper.

Units (28)

Generals (3)

Melee Infantry (5)

Spear Infantry (2)

Slinger (2)

Bow Infantry (3)

Melee Cavalry (8)

Shock Cavalry (2)

Skirmisher Cavalry (2)

Artillery (1)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert ChieftainMelee Cavalry
8027853437029483243600305
Desert WarlordMelee Cavalry
8028453437035503249825475
King's RadifMelee Cavalry
8029967437035452549800405

Melee Infantry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert TribesmenMelee Infantry
16011833343324394010200135
al-RahrainMelee Infantry
16011225343348252548475380
Kushite ShotelaiMelee Infantry
16010040513362344038650395
Noble al-RahrainMelee Infantry
16012960433159162549650515
Sana’iMelee Infantry
1609958513264185035650330

Spear Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert LevySpear Infantry
1609333343324343224230150
Desert SpearsSpear Infantry
1609553343226263226325210

Slinger (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16080334407262501251412085
160994043331117675017517400225

Bow Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert BowmenBow Infantry
16080334407262381501412080
16084851401137674215017425235
Kurdish ArchersBow Infantry
1609928433326374074915017625340

Melee Cavalry (8)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Camel WarriorsMelee Cavalry
802455347245373245———300210
Arabic HorsemenMelee Cavalry
8023725348048254048———450225
Lakhmid ScoutsMelee Cavalry
801921043902433403890802475240
Desert RaidersMelee Cavalry
801908341002160323590802425155
8033760346548103248———675345
al-DawserMelee Cavalry
8027958434559183249———750370
8024040518052244052———775465
al-ShahbaMelee Cavalry
8029467514559185049———850425

Shock Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Camel LancersShock Cavalry
8024410437226710206525290
Wada’iShock Cavalry
80232554370294010228750380

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert Mounted SkirmishersSkirmisher Cavalry
8018883410010354010908010350225
Desert Mounted JavelinmenSkirmisher Cavalry
8019215349014404014908013575295

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Hard
Starts as
1 settlements in 1 provinces
Capital
Hira (Arabia Magna)
State religion
Eastern Christianity
Faction leader
al-Nu'man

Settlements: Hira

See it on the Grand Campaign map →

Starting armies (1)

  • Army of al-Nu'man · 14 units

    • Desert Chieftain
    • Desert Levy
    • Desert Levy
    • Desert Levy
    • al-Rahrain
    • Desert Bowmen
    • Desert Bowmen
    • Desert Hurlers
    • Lakhmid Scouts
    • Lakhmid Scouts
    • Lakhmid Scouts
    • Camel Warriors
    • Camel Warriors
    • Desert Mounted Skirmishers

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 40 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna
  • Research 10 technologies.
  • Maintain 60 units in total.
  • Produce the following amount of wealth from all buildings: 25,000

Zoroastrian Divine Victory

  • Survive until the following date: 450 AD
  • Control 90 settlements (either by direct ownership or through tributary states).
  • Maintain 100 units in total.
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain at least 40% of the following religion across all provincesZoroastrianism
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Syria, Palaestinea, Aegyptus
  • Research 20 military technologies.

Zoroastrian Divine Victory

  • Survive until the following date: 450 AD
  • Control 130 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain at least 70% of the following religion across all provincesZoroastrianism
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Syria, Palaestinea, Aegyptus, Tripolitana, Magna Graecia, Italia, Transcaspia, Caucasia, Khwarasan
  • Maintain 200 units in total.
  • Maintain 40 units in total.
  • Research 40 technologies.

Christian Divine Victory

  • Survive until the following date: 450 AD
  • Control 90 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain 100 units in total.
  • Maintain at least 40% of the following religion across all provincesEastern Christianity
  • Research 16 military technologies.
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Caucasia, Cilicia, Aegyptus

Christian Victory

  • Survive until the following date: 450 AD
  • Control 130 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain at least 70% of the following religion across all provincesEastern Christianity
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Research 40 technologies.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Caucasia, Cilicia, Aegyptus, Asoristan, Spahan, Khwarasan, Caucasia, Cilicia, Scythia

From the campaign's start position file (startpos.esf) in the game's data.