
Total War: Attila · Grand Campaign
Lakhmids
Eastern culture · Desert
28 units · 3 generals
Faction traits
City of Culture
Lakhmids' own trait
Subsidised Peace: +500 wealth per turn while at peace with the Sassanids
Heavenly Cities: +25% increased replenishment inside a settlement (all forces)
A cultural melting-pot, where Arab and Persian influences combine.
Desert Kingdoms
Shared by its group of factions
Scourge of the Desert: +15 melee attack during desert battles (all armies)
Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
Attrition: Immune to desert attrition (all armies)
Sunscorched: +2 sanitation (all regions)
When only the hardiest of men survive here, it takes a special breed to thrive and prosper.
Units (28)
Generals (3)
Melee Infantry (5)
Spear Infantry (2)
Slinger (2)
Bow Infantry (3)
Melee Cavalry (8)
Shock Cavalry (2)
Skirmisher Cavalry (2)
Artillery (1)
Generals (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert ChieftainMelee Cavalry | 80 | 278 | 53 | 43 | 70 | 29 | 48 | 32 | 43 | 600 | 305 |
Desert WarlordMelee Cavalry | 80 | 284 | 53 | 43 | 70 | 35 | 50 | 32 | 49 | 825 | 475 |
King's RadifMelee Cavalry | 80 | 299 | 67 | 43 | 70 | 35 | 45 | 25 | 49 | 800 | 405 |
Melee Infantry (5)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert TribesmenMelee Infantry | 160 | 118 | 33 | 34 | 33 | 24 | 39 | 40 | 10 | 200 | 135 |
al-RahrainMelee Infantry | 160 | 112 | 25 | 34 | 33 | 48 | 25 | 25 | 48 | 475 | 380 |
Kushite ShotelaiMelee Infantry | 160 | 100 | 40 | 51 | 33 | 62 | 34 | 40 | 38 | 650 | 395 |
Noble al-RahrainMelee Infantry | 160 | 129 | 60 | 43 | 31 | 59 | 16 | 25 | 49 | 650 | 515 |
Sana’iMelee Infantry | 160 | 99 | 58 | 51 | 32 | 64 | 18 | 50 | 35 | 650 | 330 |
Spear Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert LevySpear Infantry | 160 | 93 | 33 | 34 | 33 | 24 | 34 | 32 | 24 | 230 | 150 |
Desert SpearsSpear Infantry | 160 | 95 | 53 | 34 | 32 | 26 | 26 | 32 | 26 | 325 | 210 |
Slinger (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert HurlersSlinger | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 50 | 125 | 14 | 120 | 85 |
Armenian SlingersSlinger | 160 | 99 | 40 | 43 | 33 | 11 | 17 | 6 | 7 | 50 | 175 | 17 | 400 | 225 |
Bow Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert BowmenBow Infantry | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 38 | 150 | 14 | 120 | 80 |
Elite Nubian ArchersBow Infantry | 160 | 84 | 8 | 51 | 40 | 11 | 37 | 6 | 7 | 42 | 150 | 17 | 425 | 235 |
Kurdish ArchersBow Infantry | 160 | 99 | 28 | 43 | 33 | 26 | 37 | 40 | 7 | 49 | 150 | 17 | 625 | 340 |
Melee Cavalry (8)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Camel WarriorsMelee Cavalry | 80 | 245 | 5 | 34 | 72 | 45 | 37 | 32 | 45 | — | — | — | 300 | 210 |
Arabic HorsemenMelee Cavalry | 80 | 237 | 25 | 34 | 80 | 48 | 25 | 40 | 48 | — | — | — | 450 | 225 |
Lakhmid ScoutsMelee Cavalry | 80 | 192 | 10 | 43 | 90 | 24 | 33 | 40 | 38 | 90 | 80 | 2 | 475 | 240 |
Desert RaidersMelee Cavalry | 80 | 190 | 8 | 34 | 100 | 21 | 60 | 32 | 35 | 90 | 80 | 2 | 425 | 155 |
Armoured Camel WarriorsMelee Cavalry | 80 | 337 | 60 | 34 | 65 | 48 | 10 | 32 | 48 | — | — | — | 675 | 345 |
al-DawserMelee Cavalry | 80 | 279 | 58 | 43 | 45 | 59 | 18 | 32 | 49 | — | — | — | 750 | 370 |
Kushite Mounted ShotelaiMelee Cavalry | 80 | 240 | 40 | 51 | 80 | 52 | 24 | 40 | 52 | — | — | — | 775 | 465 |
al-ShahbaMelee Cavalry | 80 | 294 | 67 | 51 | 45 | 59 | 18 | 50 | 49 | — | — | — | 850 | 425 |
Shock Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Camel LancersShock Cavalry | 80 | 244 | 10 | 43 | 72 | 26 | 7 | 10 | 206 | 525 | 290 |
Wada’iShock Cavalry | 80 | 232 | 55 | 43 | 70 | 29 | 40 | 10 | 228 | 750 | 380 |
Skirmisher Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert Mounted SkirmishersSkirmisher Cavalry | 80 | 188 | 8 | 34 | 100 | 10 | 35 | 40 | 10 | 90 | 80 | 10 | 350 | 225 |
Desert Mounted JavelinmenSkirmisher Cavalry | 80 | 192 | 15 | 34 | 90 | 14 | 40 | 40 | 14 | 90 | 80 | 13 | 575 | 295 |
Artillery (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 80 | 3 | 26 | 40 | 7 | 2 | 6 | 2 | 200 | 350 | 9 | 325 | 215 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — Grand Campaign, 395 AD
- Difficulty
- Hard
- Starts as
- 1 settlements in 1 provinces
- Capital
- Hira (Arabia Magna)
- State religion
- Eastern Christianity
- Faction leader
- al-Nu'man
Settlements: Hira
Victory conditions
Success
- Survive until the following date: 425 AD
- Control 40 settlements (either by direct ownership or through tributary states).
- Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna
- Research 10 technologies.
- Maintain 60 units in total.
- Produce the following amount of wealth from all buildings: 25,000
Zoroastrian Divine Victory
- Survive until the following date: 450 AD
- Control 90 settlements (either by direct ownership or through tributary states).
- Maintain 100 units in total.
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain at least 40% of the following religion across all provincesZoroastrianism
- Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Syria, Palaestinea, Aegyptus
- Research 20 military technologies.
Zoroastrian Divine Victory
- Survive until the following date: 450 AD
- Control 130 settlements (either by direct ownership or through tributary states).
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain at least 70% of the following religion across all provincesZoroastrianism
- Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Syria, Palaestinea, Aegyptus, Tripolitana, Magna Graecia, Italia, Transcaspia, Caucasia, Khwarasan
- Maintain 200 units in total.
- Maintain 40 units in total.
- Research 40 technologies.
Christian Divine Victory
- Survive until the following date: 450 AD
- Control 90 settlements (either by direct ownership or through tributary states).
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain 100 units in total.
- Maintain at least 40% of the following religion across all provincesEastern Christianity
- Research 16 military technologies.
- Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Caucasia, Cilicia, Aegyptus
Christian Victory
- Survive until the following date: 450 AD
- Control 130 settlements (either by direct ownership or through tributary states).
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain at least 70% of the following religion across all provincesEastern Christianity
- Maintain 200 units in total.
- Maintain 60 units in total.
- Research 40 technologies.
- Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Caucasia, Cilicia, Aegyptus, Asoristan, Spahan, Khwarasan, Caucasia, Cilicia, Scythia
From the campaign's start position file (startpos.esf) in the game's data.