Health278 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
278
top 19% of class
Armour
53
top 31% of class
Missile block chance
40%
top 40% of class
Morale
43
bottom 35% of class
Speed
70
bottom 16% of class
Melee attack
29
bottom 15% of class
Melee Defence48This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
48
top 31% of class
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
bottom 6% of class
Charge Bonus43This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
43
bottom 26% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.