
Total War: Attila · Grand Campaign
Garamantians
Eastern culture · Desert
25 units · 2 generals
Faction traits
Desert Power
Garamantians' own trait
Morale: +15 when in own or allied territory
Irrigation: +1 fertility bonus in all provinces
-50% conversion time of the main building chain
"Whoever drinks of the water that I will give him shall never thirst."
Desert Kingdoms
Shared by its group of factions
Scourge of the Desert: +15 melee attack during desert battles (all armies)
Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
Attrition: Immune to desert attrition (all armies)
Sunscorched: +2 sanitation (all regions)
When only the hardiest of men survive here, it takes a special breed to thrive and prosper.
Units (25)
Generals (2)
Melee Infantry (3)
Spear Infantry (4)
Slinger (1)
Bow Infantry (2)
Melee Cavalry (5)
Shock Cavalry (4)
Skirmisher Cavalry (3)
Artillery (1)
Generals (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert ChieftainMelee Cavalry | 80 | 278 | 53 | 43 | 70 | 29 | 48 | 32 | 43 | 600 | 305 |
Desert WarlordMelee Cavalry | 80 | 284 | 53 | 43 | 70 | 35 | 50 | 32 | 49 | 825 | 475 |
Melee Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert TribesmenMelee Infantry | 160 | 118 | 33 | 34 | 33 | 24 | 39 | 40 | 10 | — | — | — | 200 | 135 |
Desert Legionary DefectorsMelee Infantry | 160 | 122 | 53 | 34 | 32 | 29 | 43 | 40 | 14 | 80 | 80 | 2 | 425 | 220 |
Desert Palatina DefectorsMelee Infantry | 160 | 134 | 38 | 34 | 33 | 40 | 55 | 40 | 16 | 80 | 80 | 2 | 475 | 270 |
Spear Infantry (4)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert LevySpear Infantry | 160 | 93 | 33 | 34 | 33 | 24 | 34 | 32 | 24 | — | — | — | 230 | 150 |
Desert SpearsSpear Infantry | 160 | 95 | 53 | 34 | 32 | 26 | 26 | 32 | 26 | — | — | — | 325 | 210 |
Amazigh SpearmenSpear Infantry | 160 | 99 | 25 | 43 | 33 | 30 | 45 | 32 | 30 | 90 | 80 | 2 | 500 | 275 |
Shawia GuardSpear Infantry | 160 | 115 | 60 | 51 | 31 | 33 | 33 | 32 | 33 | 90 | 80 | 2 | 675 | 410 |
Slinger (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert HurlersSlinger | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 50 | 125 | 14 | 120 | 85 |
Bow Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert BowmenBow Infantry | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 38 | 150 | 14 | 120 | 80 |
Garamantian HuntersBow Infantry | 160 | 80 | 10 | 34 | 40 | 29 | 33 | 40 | 14 | 38 | 150 | 14 | 400 | 160 |
Melee Cavalry (5)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Camel WarriorsMelee Cavalry | 80 | 245 | 5 | 34 | 72 | 45 | 37 | 32 | 45 | — | — | — | 300 | 210 |
Desert RaidersMelee Cavalry | 80 | 190 | 8 | 34 | 100 | 21 | 60 | 32 | 35 | 90 | 80 | 2 | 425 | 155 |
Amazigh RaidersMelee Cavalry | 80 | 222 | 28 | 34 | 80 | 24 | 63 | 32 | 38 | 90 | 80 | 2 | 625 | 310 |
Armoured Camel WarriorsMelee Cavalry | 80 | 337 | 60 | 34 | 65 | 48 | 10 | 32 | 48 | — | — | — | 675 | 345 |
Tuareg Camel SpearmenMelee Cavalry | 80 | 259 | 15 | 43 | 72 | 59 | 51 | 32 | 73 | 90 | 80 | 2 | 675 | 375 |
Shock Cavalry (4)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Garamantian LancersShock Cavalry | 80 | 202 | 10 | 34 | 90 | 24 | 5 | 10 | 204 | 450 | 220 |
Camel LancersShock Cavalry | 80 | 244 | 10 | 43 | 72 | 26 | 7 | 10 | 206 | 525 | 290 |
Amazigh LancersShock Cavalry | 80 | 204 | 15 | 43 | 90 | 26 | 37 | 10 | 206 | 600 | 335 |
Lancers of the OasisShock Cavalry | 80 | 204 | 32 | 51 | 90 | 29 | 40 | 10 | 228 | 675 | 335 |
Skirmisher Cavalry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert Mounted SkirmishersSkirmisher Cavalry | 80 | 188 | 8 | 34 | 100 | 10 | 35 | 40 | 10 | 90 | 80 | 10 | 350 | 225 |
Desert Mounted JavelinmenSkirmisher Cavalry | 80 | 192 | 15 | 34 | 90 | 14 | 40 | 40 | 14 | 90 | 80 | 13 | 575 | 295 |
Noble Numidian CavalrySkirmisher Cavalry | 80 | 224 | 28 | 51 | 80 | 16 | 41 | 40 | 16 | 90 | 80 | 14 | 950 | 600 |
Artillery (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 80 | 3 | 26 | 40 | 7 | 2 | 6 | 2 | 200 | 350 | 9 | 325 | 215 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — Grand Campaign, 395 AD
- Difficulty
- Easy
- Starts as
- 2 settlements in 1 provinces
- Capital
- Garama (Sahara)
- State religion
- Semitic paganism
- Faction leader
- Akinidad
Settlements: Garama, Cydamus
Victory conditions
Success
- Survive until the following date: 425 AD
- Maintain control of 20 provinces, either by direct ownership or through tributary states.
- Research 10 technologies.
- Maintain 60 units in total.
- Produce the following amount of wealth from all buildings: 25,000
Cultural Victory
- Survive until the following date: 450 AD
- Control 50 settlements (either by direct ownership or through tributary states).
- Hold at least one settlement in 20 provinces in which your religion is dominant.
- Produce the following amount of wealth from all buildings: 40,000
- Research 16 civil technologies.
Military Victory
- Survive until the following date: 450 AD
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain control of 40 provinces, either by direct ownership or through tributary states.
- Maintain 100 units in total.
- Research 16 military technologies.
Divine Triumph
- Survive until the following date: 450 AD
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain control of 40 provinces, either by direct ownership or through tributary states.
- Maintain 200 units in total.
- Maintain 60 units in total.
- Research 40 technologies.
- Hold at least one settlement in 30 provinces in which your religion is dominant.
From the campaign's start position file (startpos.esf) in the game's data.