Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Garamantians

Eastern culture · Desert

BuildingsTech treeSkill trees

25 units · 2 generals

Faction traits

Desert Power

Garamantians' own trait

  • Morale: +15 when in own or allied territory
  • Irrigation: +1 fertility bonus in all provinces
  • -50% conversion time of the main building chain

"Whoever drinks of the water that I will give him shall never thirst."

Desert Kingdoms

Shared by its group of factions

  • Scourge of the Desert: +15 melee attack during desert battles (all armies)
  • Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
  • Attrition: Immune to desert attrition (all armies)
  • Sunscorched: +2 sanitation (all regions)

When only the hardiest of men survive here, it takes a special breed to thrive and prosper.

Units (25)

Generals (2)

Melee Infantry (3)

Spear Infantry (4)

Slinger (1)

Bow Infantry (2)

Melee Cavalry (5)

Shock Cavalry (4)

Skirmisher Cavalry (3)

Artillery (1)

Generals (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert ChieftainMelee Cavalry
8027853437029483243600305
Desert WarlordMelee Cavalry
8028453437035503249825475

Melee Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert TribesmenMelee Infantry
16011833343324394010———200135
1601225334322943401480802425220
1601343834334055401680802475270

Spear Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert LevySpear Infantry
1609333343324343224———230150
Desert SpearsSpear Infantry
1609553343226263226———325210
Amazigh SpearmenSpear Infantry
160992543333045323090802500275
Shawia GuardSpear Infantry
1601156051313333323390802675410

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16080334407262501251412085

Bow Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert BowmenBow Infantry
16080334407262381501412080
16080103440293340143815014400160

Melee Cavalry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Camel WarriorsMelee Cavalry
802455347245373245———300210
Desert RaidersMelee Cavalry
801908341002160323590802425155
Amazigh RaidersMelee Cavalry
802222834802463323890802625310
8033760346548103248———675345
802591543725951327390802675375

Shock Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Garamantian LancersShock Cavalry
8020210349024510204450220
Camel LancersShock Cavalry
8024410437226710206525290
Amazigh LancersShock Cavalry
80204154390263710206600335
80204325190294010228675335

Skirmisher Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert Mounted SkirmishersSkirmisher Cavalry
8018883410010354010908010350225
Desert Mounted JavelinmenSkirmisher Cavalry
8019215349014404014908013575295
Noble Numidian CavalrySkirmisher Cavalry
8022428518016414016908014950600

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Easy
Starts as
2 settlements in 1 provinces
Capital
Garama (Sahara)
State religion
Semitic paganism
Faction leader
Akinidad

Settlements: Garama, Cydamus

See it on the Grand Campaign map →

Starting armies (1)

  • Army of Akinidad · 16 units

    • Desert Chieftain
    • Desert Levy
    • Desert Levy
    • Desert Levy
    • Desert Tribesmen
    • Desert Bowmen
    • Desert Bowmen
    • Desert Hurlers
    • Desert Raiders
    • Desert Raiders
    • Camel Warriors
    • Camel Warriors
    • Camel Warriors
    • Camel Warriors
    • Desert Mounted Skirmishers
    • Desert Mounted Skirmishers

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Maintain control of 20 provinces, either by direct ownership or through tributary states.
  • Research 10 technologies.
  • Maintain 60 units in total.
  • Produce the following amount of wealth from all buildings: 25,000

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 40,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 40 provinces, either by direct ownership or through tributary states.
  • Maintain 100 units in total.
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 40 provinces, either by direct ownership or through tributary states.
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Research 40 technologies.
  • Hold at least one settlement in 30 provinces in which your religion is dominant.

From the campaign's start position file (startpos.esf) in the game's data.