Unofficial fan reference · Total War: Attila game data, Steam build 25370302
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Desert Mounted Javelinmen unit card

Desert Mounted Javelinmen

Skirmisher Cavalry· 80 men

Health

per model

192

bottom 37% of class

Armour

15

bottom 35% of class

Missile block chance

20%

bottom 22% of class

Morale

34

bottom 1% of class

Speed

90

bottom 45% of class

Melee attack

14

bottom 12% of class

Melee defence

40

top 45% of class

Weapon damage

36 base + 4 armour-piercing

40

top 37% of class

Charge bonus

14

bottom 8% of class

Ranged

Missile damage

70 base + 20 armour-piercing

90

top 45% of class

Range

80 m

bottom 1% of class

Ammunition

13

bottom 48% of class

Reload time

14 s

bottom 1% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

Abilities

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.