
Total War: Attila · Grand Campaign
Aksum
Eastern culture · Desert
35 units · 3 generals
Faction traits
Gateway to the East
Aksum's own trait
Supply Network: +30 food from each active trade route (Maximum: 150)
Merchant Guards: +100% to mercenary pool replenishment rate
Commercial Mastery: +10% from trade income
A hub of free trade and vast wealth, where east and west meet.
Desert Kingdoms
Shared by its group of factions
Scourge of the Desert: +15 melee attack during desert battles (all armies)
Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
Attrition: Immune to desert attrition (all armies)
Sunscorched: +2 sanitation (all regions)
When only the hardiest of men survive here, it takes a special breed to thrive and prosper.
Units (35)
Generals (3)
Melee Infantry (6)
Axe Infantry (1)
Spear Infantry (6)
Warhounds (2)
Slinger (1)
Bow Infantry (3)
Melee Cavalry (8)
Shock Cavalry (1)
Skirmisher Cavalry (2)
Bow Cavalry (1)
Artillery (1)
Generals (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert ChieftainMelee Cavalry | 80 | 278 | 53 | 43 | 70 | 29 | 48 | 32 | 43 | — | — | — | 600 | 305 |
Ras GuardSpear Infantry | 160 | 164 | 60 | 51 | 31 | 21 | 45 | 32 | 21 | 100 | 80 | 2 | 650 | 330 |
Desert WarlordMelee Cavalry | 80 | 284 | 53 | 43 | 70 | 35 | 50 | 32 | 49 | — | — | — | 825 | 475 |
Melee Infantry (6)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert TribesmenMelee Infantry | 160 | 118 | 33 | 34 | 33 | 24 | 39 | 40 | 10 | 200 | 135 |
Afar SwordsmenMelee Infantry | 160 | 97 | 8 | 43 | 40 | 57 | 35 | 44 | 71 | 375 | 180 |
Afar RaidmastersMelee Infantry | 160 | 84 | 20 | 51 | 38 | 64 | 37 | 44 | 59 | 475 | 235 |
Spice WarriorsMelee Infantry | 160 | 97 | 15 | 43 | 38 | 48 | 40 | 50 | 48 | 500 | 250 |
Kushite ShotelaiMelee Infantry | 160 | 100 | 40 | 51 | 33 | 62 | 34 | 40 | 38 | 650 | 395 |
Beher’s ChosenMelee Infantry | 160 | 114 | 58 | 51 | 32 | 49 | 37 | 40 | 49 | 700 | 350 |
Axe Infantry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spice GuardAxe Infantry | 160 | 114 | 15 | 51 | 33 | 49 | 11 | 56 | 49 | 49 | 150 | 12 | 900 | 415 |
Spear Infantry (6)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert LevySpear Infantry | 160 | 93 | 33 | 34 | 33 | 24 | 34 | 32 | 24 | 230 | 150 |
T'or WarriorsSpear Infantry | 160 | 95 | 25 | 34 | 33 | 26 | 41 | 32 | 26 | 350 | 175 |
Desert SpearsSpear Infantry | 160 | 95 | 53 | 34 | 32 | 26 | 26 | 32 | 26 | 325 | 210 |
Elite T'or WarriorsSpear Infantry | 160 | 99 | 52 | 51 | 32 | 30 | 35 | 32 | 30 | 525 | 265 |
Sons of the Invincible MahremSpear Infantry | 160 | 85 | 15 | 103 | 38 | 67 | 63 | 36 | 62 | 700 | 345 |
Mäsqäl SpearmenSpear Infantry | 160 | 100 | 38 | 103 | 33 | 67 | 44 | 32 | 62 | 775 | 395 |
Warhounds (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adana TrackersWarhounds | 40 | 80 | 3 | 34 | 40 | 7 | 2 | 32 | 2 | 38 | 150 | 17 | 325 | 165 |
Adana MarksmenWarhounds | 40 | 82 | 8 | 43 | 40 | 10 | 35 | 32 | 5 | 38 | 150 | 23 | 575 | 295 |
Slinger (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert HurlersSlinger | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 50 | 125 | 14 | 120 | 85 |
Bow Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert BowmenBow Infantry | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 38 | 150 | 14 | 120 | 80 |
März ArchersBow Infantry | 160 | 82 | 3 | 34 | 40 | 10 | 5 | 6 | 5 | 53 | 150 | 15 | 300 | 155 |
Elite Nubian ArchersBow Infantry | 160 | 84 | 8 | 51 | 40 | 11 | 37 | 6 | 7 | 42 | 150 | 17 | 425 | 235 |
Melee Cavalry (8)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Camel WarriorsMelee Cavalry | 80 | 245 | 5 | 34 | 72 | 45 | 37 | 32 | 45 | — | — | — | 300 | 210 |
Arabic HorsemenMelee Cavalry | 80 | 237 | 25 | 34 | 80 | 48 | 25 | 40 | 48 | — | — | — | 450 | 225 |
Afar Camel RidersMelee Cavalry | 80 | 247 | 8 | 43 | 72 | 57 | 35 | 44 | 48 | — | — | — | 525 | 265 |
Desert RaidersMelee Cavalry | 80 | 190 | 8 | 34 | 100 | 21 | 60 | 32 | 35 | 90 | 80 | 2 | 425 | 155 |
Armoured Camel WarriorsMelee Cavalry | 80 | 337 | 60 | 34 | 65 | 48 | 10 | 32 | 48 | — | — | — | 675 | 345 |
Abuna’s GuardMelee Cavalry | 80 | 259 | 58 | 51 | 70 | 30 | 47 | 32 | 40 | — | — | — | 800 | 405 |
Bet Giorgis CavalryMelee Cavalry | 80 | 239 | 30 | 51 | 80 | 59 | 41 | 32 | 49 | — | — | — | 800 | 400 |
Kushite Mounted ShotelaiMelee Cavalry | 80 | 240 | 40 | 51 | 80 | 52 | 24 | 40 | 52 | — | — | — | 775 | 465 |
Shock Cavalry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Camel LancersShock Cavalry | 80 | 244 | 10 | 43 | 72 | 26 | 7 | 10 | 206 | 525 | 290 |
Skirmisher Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert Mounted SkirmishersSkirmisher Cavalry | 80 | 188 | 8 | 34 | 100 | 10 | 35 | 40 | 10 | 90 | 80 | 10 | 350 | 225 |
Desert Mounted JavelinmenSkirmisher Cavalry | 80 | 192 | 15 | 34 | 90 | 14 | 40 | 40 | 14 | 90 | 80 | 13 | 575 | 295 |
Bow Cavalry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mounted März ArchersBow Cavalry | 80 | 194 | 3 | 34 | 90 | 16 | 11 | 6 | 16 | 53 | 150 | 17 | 425 | 205 |
Artillery (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 80 | 3 | 26 | 40 | 7 | 2 | 6 | 2 | 200 | 350 | 9 | 325 | 215 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — Grand Campaign, 395 AD
- Difficulty
- Normal
- Starts as
- 2 settlements in 1 provinces
- Capital
- Aksum (Aethiopia)
- State religion
- Eastern Christianity
- Faction leader
- Eon Bisi Anaaph
Settlements: Aksum, Adulis
Victory conditions
Success
- Survive until the following date: 425 AD
- Control 40 settlements (either by direct ownership or through tributary states).
- Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna
- Research 10 technologies.
- Maintain 60 units in total.
- Produce the following amount of wealth from all buildings: 25,000
Pagan Victory
- Survive until the following date: 450 AD
- Control 55 settlements (either by direct ownership or through tributary states).
- Maintain at least 40% of the following religion across all provincesSemitic paganism
- Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus
- Produce the following amount of wealth from all buildings: 60,000
- Research 16 civil technologies.
Pagan Divine Victory
- Survive until the following date: 450 AD
- Control 100 settlements (either by direct ownership or through tributary states).
- Maintain at least 70% of the following religion across all provincesSemitic paganism
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain 200 units in total.
- Maintain 60 units in total.
- Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus, Tripolitana, Magna Graecia, Italia, Transcaspia, Caucasia, Khwarasan, Palaestinea, Thracia
- Research 40 technologies.
Christian Victory
- Survive until the following date: 450 AD
- Control 90 settlements (either by direct ownership or through tributary states).
- Maintain at least 40% of the following religion across all provincesEastern Christianity
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Asoristan, Spahan, Makran
- Maintain 100 units in total.
- Research 16 military technologies.
Christian Divine Victory
- Survive until the following date: 450 AD
- Control 130 settlements (either by direct ownership or through tributary states).
- Maintain at least 70% of the following religion across all provincesEastern Christianity
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Asoristan, Spahan, Makran, Tripolitana, Transcaspia, Armenia, Thracia, Sarmatia Asiatica, Insulae Orientalis
- Maintain 200 units in total.
- Maintain 60 units in total.
- Research 40 technologies.
From the campaign's start position file (startpos.esf) in the game's data.