Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Aksum

Eastern culture · Desert

BuildingsTech treeSkill trees

35 units · 3 generals

Faction traits

Gateway to the East

Aksum's own trait

  • Supply Network: +30 food from each active trade route (Maximum: 150)
  • Merchant Guards: +100% to mercenary pool replenishment rate
  • Commercial Mastery: +10% from trade income

A hub of free trade and vast wealth, where east and west meet.

Desert Kingdoms

Shared by its group of factions

  • Scourge of the Desert: +15 melee attack during desert battles (all armies)
  • Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
  • Attrition: Immune to desert attrition (all armies)
  • Sunscorched: +2 sanitation (all regions)

When only the hardiest of men survive here, it takes a special breed to thrive and prosper.

Units (35)

Generals (3)

Melee Infantry (6)

Axe Infantry (1)

Spear Infantry (6)

Warhounds (2)

Slinger (1)

Bow Infantry (3)

Melee Cavalry (8)

Shock Cavalry (1)

Skirmisher Cavalry (2)

Bow Cavalry (1)

Artillery (1)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert ChieftainMelee Cavalry
8027853437029483243———600305
Ras GuardSpear Infantry
16016460513121453221100802650330
Desert WarlordMelee Cavalry
8028453437035503249———825475

Melee Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert TribesmenMelee Infantry
16011833343324394010200135
Afar SwordsmenMelee Infantry
160978434057354471375180
Afar RaidmastersMelee Infantry
1608420513864374459475235
Spice WarriorsMelee Infantry
1609715433848405048500250
Kushite ShotelaiMelee Infantry
16010040513362344038650395
Beher’s ChosenMelee Infantry
16011458513249374049700350

Axe Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Spice GuardAxe Infantry
160114155133491156494915012900415

Spear Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert LevySpear Infantry
1609333343324343224230150
T'or WarriorsSpear Infantry
1609525343326413226350175
Desert SpearsSpear Infantry
1609553343226263226325210
Elite T'or WarriorsSpear Infantry
1609952513230353230525265
16085151033867633662700345
Mäsqäl SpearmenSpear Infantry
160100381033367443262775395

Warhounds (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
408033440723223815017325165
40828434010353253815023575295

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16080334407262501251412085

Bow Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert BowmenBow Infantry
16080334407262381501412080
März ArchersBow Infantry
1608233440105655315015300155
16084851401137674215017425235

Melee Cavalry (8)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Camel WarriorsMelee Cavalry
802455347245373245———300210
Arabic HorsemenMelee Cavalry
8023725348048254048———450225
Afar Camel RidersMelee Cavalry
802478437257354448———525265
Desert RaidersMelee Cavalry
801908341002160323590802425155
8033760346548103248———675345
Abuna’s GuardMelee Cavalry
8025958517030473240———800405
Bet Giorgis CavalryMelee Cavalry
8023930518059413249———800400
8024040518052244052———775465

Shock Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Camel LancersShock Cavalry
8024410437226710206525290

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert Mounted SkirmishersSkirmisher Cavalry
8018883410010354010908010350225
Desert Mounted JavelinmenSkirmisher Cavalry
8019215349014404014908013575295

Bow Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
801943349016116165315017425205

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Normal
Starts as
2 settlements in 1 provinces
Capital
Aksum (Aethiopia)
State religion
Eastern Christianity
Faction leader
Eon Bisi Anaaph

Settlements: Aksum, Adulis

See it on the Grand Campaign map →

Starting armies (2)

  • Army of Eon Bisi Anaaph · 14 units

    • Desert Chieftain
    • T'or Warriors
    • T'or Warriors
    • T'or Warriors
    • Afar Swordsmen
    • Afar Swordsmen
    • Desert Bowmen
    • Desert Bowmen
    • Desert Hurlers
    • Afar Camel Riders
    • Afar Camel Riders
    • Desert Raiders
    • Desert Raiders
    • Adana Trackers
  • Fleet of Adhebah · 1 units

    • att_shp_eas_hurlers_dro_light

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 40 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna
  • Research 10 technologies.
  • Maintain 60 units in total.
  • Produce the following amount of wealth from all buildings: 25,000

Pagan Victory

  • Survive until the following date: 450 AD
  • Control 55 settlements (either by direct ownership or through tributary states).
  • Maintain at least 40% of the following religion across all provincesSemitic paganism
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus
  • Produce the following amount of wealth from all buildings: 60,000
  • Research 16 civil technologies.

Pagan Divine Victory

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Maintain at least 70% of the following religion across all provincesSemitic paganism
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus, Tripolitana, Magna Graecia, Italia, Transcaspia, Caucasia, Khwarasan, Palaestinea, Thracia
  • Research 40 technologies.

Christian Victory

  • Survive until the following date: 450 AD
  • Control 90 settlements (either by direct ownership or through tributary states).
  • Maintain at least 40% of the following religion across all provincesEastern Christianity
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Asoristan, Spahan, Makran
  • Maintain 100 units in total.
  • Research 16 military technologies.

Christian Divine Victory

  • Survive until the following date: 450 AD
  • Control 130 settlements (either by direct ownership or through tributary states).
  • Maintain at least 70% of the following religion across all provincesEastern Christianity
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Asoristan, Spahan, Makran, Tripolitana, Transcaspia, Armenia, Thracia, Sarmatia Asiatica, Insulae Orientalis
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Research 40 technologies.

From the campaign's start position file (startpos.esf) in the game's data.