Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Spice Guard unit card

Spice Guard

Axe Infantry· 160 men

Health

per model

114

top 33% of class

Armour

15

bottom 17% of class

Missile block chance

0%

bottom 1% of class

Morale

51

top 28% of class

Speed

33

bottom 43% of class

Melee attack

49

top 29% of class

Melee defence

11

bottom 6% of class

Weapon damage

40 base + 16 armour-piercing, +20 vs infantry

56

top 7% of class

Charge bonus

49

top 17% of class

Ranged

Missile damage

37 base + 12 armour-piercing

49

bottom 2% of class

Range

150 m

top 1% of class

Ammunition

12

top 1% of class

Reload time

17 s

top 7% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.