Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Adana Marksmen unit card

Adana Marksmen

Warhounds· 40 men

Health

per model

82

bottom 31% of class

Armour

8

bottom 39% of class

Missile block chance

20%

top 48% of class

Morale

43

top 23% of class

Speed

40

bottom 40% of class

Melee attack

10

top 41% of class

Melee defence

35

top 17% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

top 22% of class

Charge bonus

5

top 45% of class

Ranged

Missile damage

32 base + 6 armour-piercing

38

bottom 10% of class

Range

150 m

top 44% of class

Ammunition

23

top 1% of class

Reload time

20 s

top 41% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ignore Terrain

    Speed penalties caused by the terrain are ignored by this unit.

  • Snipe

    This unit remains hidden while firing.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.