
Aksum technologies
The civil and military research trees of Aksum (Desert, Grand Campaign), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Aksum units.
COMPUTEDBoth trees together cost 43,700 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Certificates & SealsCertificates & Seals300 research points · 1,000 research points to reach it (cheapest route)
Wealth: +5% from industrial buildingsRequires: Specialised CultivationUnlocks: Adobe Maker, Weaver. Real power through trade. Signed, sealed, delivered.
Improved Processing TechniquesImproved Processing Techniques600 research points · 1,600 research points to reach it (cheapest route)
Wealth: +5% from industrial buildingsRequires: Certificates & SealsUnlocks: Mosaic Cutter, Adobe Kilns, Stone Cutter, Carpet Maker, Tanukhid Encampment, Strategic Pavillion. Agriculture is the lifeblood of the people.
Organised LabourOrganised Labour1,200 research points · 2,800 research points to reach it (cheapest route)
Construction cost: -5% for industrial buildingsRequires: Improved Processing TechniquesUnlocks: Mosaic Workshop, Builder's Workshop, Sculptor, Marble Quarry Complex, Lumber Camp. "Everything in its right place."
Prestige GoodsPrestige Goods2,000 research points · 8,600 research points to reach it (cheapest route)
Construction cost: -10% for industrial and agricultural buildings
Wealth: +5% from industrial and agricultural buildingsRequires: Organised Labour, Perennial AgricultureUnlocks: Deep Gold Mine, Grand Forge, Foundry, Glass Workshop, Salt Trading Post. These treasures defy belief and expectation.
Specialised CultivationSpecialised Cultivation300 research points · 700 research points to reach it (cheapest route)
Wealth: +5% from agricultural buildingsRequires: Centralised AuthorityUnlocks: Stables, Sheep Pens. The market dictates which livestock are raised and crops grown.
Agricultural IntensificationAgricultural Intensification600 research points · 1,300 research points to reach it (cheapest route)
Wealth: +5% from animal husbandry buildingsRequires: Specialised CultivationUnlocks: Camel Farm, Cattle Pens, Palm Tapper, Canvas Maker. "Think big. This is about feeding US, forever."
Dam Improvements & RepairsDam Improvements & Repairs1,200 research points · 3,400 research points to reach it (cheapest route)
Construction cost: -5% for farm buildingsRequires: Improved Processing Techniques, Agricultural IntensificationUnlocks: Wheat Querns, Cattle Farm, Nisean Stables, Sheep Barn, Familial Court. Dammed if you do, damned if you don't.
Perennial AgriculturePerennial Agriculture2,000 research points · 5,400 research points to reach it (cheapest route)
Wealth: +5% from agricultural and animal husbandry buildingsRequires: Dam Improvements & RepairsUnlocks: Camel Ranch, Fur Market, Olive Oil Mill, Fruit Dryer, Winery. The crops must grow, even in the dry season.
Written Ge'ezWritten Ge'ez200 research pointsWritten language enables one to see life through another's eyes.
Centralised AuthorityCentralised Authority200 research points · 400 research points to reach it (cheapest route)Requires: Written Ge'ezUnlocks: Noble Estate. The word of the King of Kings is absolute.
Division of LandsDivision of Lands100 research points · 2,300 research points to reach it (cheapest route)Requires: Private Ventures, Agricultural IntensificationCosts 2,500 gold per turn while researched. Unlocks: Large City, Town, Qanat Network, Roving Stronghold, Trophy Train, Date Winemaker, Tent Maker, Tanukhid Elders. Every man according to his need.
Religious IntoleranceReligious Intolerance100 research points · 2,400 research points to reach it (cheapest route)
Construction cost: -10% for main settlement buildingsRequires: Division of LandsCosts 10,000 gold per turn while researched. Unlocks: Polo Pitch, Hamam, Shabestan, Rock-Cut Church, Clifftop Monastery, Talmud Centre, Himyarite Talmud Centre, Monumental Mikve, Himyarite Monumental Mikve, Temple of the Moon, Large Stelae Field. Those with deep, spiritual divisions do not tend to reach amicable solutions.
New Administrative SystemNew Administrative System100 research points · 7,600 research points to reach it (cheapest route)Requires: Dam Improvements & Repairs, Standardisation of Currency, Religious IntoleranceCosts 10,000 gold per turn while researched. Unlocks: Royal City, Country Town, Royal Hamam, Fountains, Yakhchal. "There are going to be some changes around here…"
Tax ReformsTax Reforms100 research points · 10,900 research points to reach it (cheapest route)
Tax rate: +5%Requires: New Administrative System, Improved Taxation SystemCosts 25,000 gold per turn while researched. Unlocks: Dye Factory, Gem Market, Jeweller, Majore Field. The tax is law. Failure to pay tax is punishable by that same law.
Religious CouncilReligious Council2,000 research points · 12,700 research points to reach it (cheapest route)
Construction cost: -20% for religious buildings
Construction time: -1 for main settlement buildings
Political action cost: -25% personal influence (all characters)
Public order: +1 from bureaucratic reformsRequires: Legal Practice, Perennial AgricultureUnlocks: Cathedral of Zion, Synagogue of the Chosen, Himyarite Synagogue of the Chosen, Enclosure of Almaqah. "What God wants, God gets..."
Religious AdvisorsReligious Advisors3,000 research points · 15,700 research points to reach it (cheapest route)
Corruption: -5% of current value
Public order: +5 from bureaucratic reforms
Religious influence: +4 state religionRequires: Religious CouncilUnlocks: Imperial Palace. God speaks to us through His holy men.
Trade CustomsTrade Customs300 research points · 700 research points to reach it (cheapest route)
Wealth: +2% from commercial buildingsRequires: Centralised AuthorityUnlocks: Caravan Lodgehouse, Despatch Writer. "The door to trade opens to culture also."
Private VenturesPrivate Ventures600 research points · 1,300 research points to reach it (cheapest route)
Wealth: +5% from commercial buildingsRequires: Trade CustomsUnlocks: Fishing Wharf, Trade Wharf, Food Trader, Campaign Marquee. "A little bird told me SOMEONE likes silk..."
Standardisation of CurrencyStandardisation of Currency1,200 research points · 4,300 research points to reach it (cheapest route)
Trade income: +3% trade agreement tariffsRequires: Private Ventures, Centralised RuleUnlocks: Caravanserai, Food Market, Slave Trader, Spice Market. Truly, there is only one god, and that is coin.
Improved Taxation SystemImproved Taxation System2,000 research points · 7,500 research points to reach it (cheapest route)
Wealth: +8% from commercial buildingsRequires: Religious Courts, Standardisation of CurrencyUnlocks: Fishing Port, Spice Trading Port, Trade Port, Silk Road Bazaar, Slave Market, Oriental Market. Before, only death was certain. Now, taxes will follow.
Economic DevelopmentEconomic Development600 research points · 1,300 research points to reach it (cheapest route)
Wealth: +3% from cultural buildingsRequires: Trade CustomsUnlocks: Library, Magistrate's Palace, Spoils Caravan. Make hay whilst the sun shines... or mine gold or salt.
Centralised RuleCentralised Rule1,200 research points · 2,500 research points to reach it (cheapest route)
Wealth: +5% from cultural buildingsRequires: Economic DevelopmentUnlocks: Gardens, Palace, Quartermaster's Tents. When control is central, power is total.
Religious CourtsReligious Courts1,200 research points · 3,700 research points to reach it (cheapest route)
Public order: +2 from bureaucratic reformsRequires: Centralised RuleUnlocks: Academy, Governor's Palace. Closer to God, closer to truth, closer to justice.
Legal PracticeLegal Practice2,000 research points · 5,700 research points to reach it (cheapest route)
Construction cost: -15% for civic buildings
Wealth: +7% from cultural buildings
Political incidents: -20% chance of occuringRequires: Religious CourtsUnlocks: Imperial Gardens, Grand Palace. "I am your lawful ruler. Therefore, the lands you lay claim to are mine, by right."
Military technologies (28)
SynaxariumSynaxarium100 research points · 800 research points to reach it (cheapest route)
Construction cost: -4% for religious buildings
Upkeep cost: -2% for all units
Melee Defence: +2 when fighting Jewish factions
Melee Defence: +2 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Cavalry Recruitment ReformsCosts 5,000 gold per turn while researched. Through their deeds, these men are closer to God.
Zodiac CalendarZodiac Calendar100 research points · 800 research points to reach it (cheapest route)
Construction cost: -4% for religious buildings
Upkeep cost: -2% for all units
Melee Defence: +2 when fighting Greek Christian factions
Melee Defence: +2 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Cavalry Recruitment ReformsCosts 5,000 gold per turn while researched. A shift in cosmic alignment portends a change in the fates of men.
Apostolic ConstitutionsApostolic Constitutions100 research points · 1,500 research points to reach it (cheapest route)
Construction cost: -6% for religious buildings
Upkeep cost: -4% for all units
Melee Defence: +4 when fighting Jewish factions
Melee Defence: +4 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Eastern Mounted TacticsCosts 10,000 gold per turn while researched. "Jesus entrusted his Church to the Twelve. The Twelve entrust these constitutions to us."
Desert PilgrimageDesert Pilgrimage100 research points · 1,500 research points to reach it (cheapest route)
Construction cost: -6% for religious buildings
Upkeep cost: -4% for all units
Melee Defence: +4 when fighting Greek Christian factions
Melee Defence: +4 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Eastern Mounted TacticsCosts 10,000 gold per turn while researched. "The road is long with many a winding turn, that leads us to who knows where..."
Patriarchal ConsecrationPatriarchal Consecration100 research points · 2,700 research points to reach it (cheapest route)
Construction cost: -8% for religious buildings
Upkeep cost: -6% for all units
Melee Defence: +6 when fighting Jewish factions
Melee Defence: +6 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Advanced Archery TrainingCosts 15,000 gold per turn while researched. "I received this rule and ordinance from our blessed father."
Communal FeastingCommunal Feasting100 research points · 2,700 research points to reach it (cheapest route)
Construction cost: -8% for religious buildings
Upkeep cost: -6% for all units
Melee Defence: +6 when fighting Greek Christian factions
Melee Defence: +6 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Advanced Archery TrainingCosts 15,000 gold per turn while researched. The men who feast together, beast together!
Ascetic PracticeAscetic Practice100 research points · 5,800 research points to reach it (cheapest route)
Construction cost: -10% for religious buildings
Upkeep cost: -8% for all units (all characters)
Melee Defence: +8 when fighting Jewish factions (all characters)
Melee Defence: +8 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Combined Force TacticsCosts 20,000 gold per turn while researched. Man can live on Christ alone.
Mesopotamian TraditionMesopotamian Tradition100 research points · 5,800 research points to reach it (cheapest route)
Construction cost: -10% for religious buildings
Upkeep cost: -8% for all units
Melee Defence: +8 when fighting Greek Christian factions
Melee Defence: +8 when fighting Zoroastrian factions
Public order: -5% penalty due to presence of other religionsRequires: Combined Force TacticsCosts 20,000 gold per turn while researched. Never forget the old gods, who watch us still.
Cavalry Recruitment ReformsCavalry Recruitment Reforms300 research points · 700 research points to reach it (cheapest route)
Recruitment cost: -10% for cavalry unitsRequires: Levied TroopsHorse, camel, man - their lives entwined in every way.
Eastern Mounted TacticsEastern Mounted Tactics600 research points · 1,400 research points to reach it (cheapest route)
Battle movement speed: +5%Requires: Cavalry Recruitment Reforms, Desert Military CraftKilling on the move, made to look like art.
Advanced Archery TrainingAdvanced Archery Training1,200 research points · 2,600 research points to reach it (cheapest route)
Missile damage: +10%Requires: Eastern Mounted TacticsUnlocks: Victory Parade, Mobile Armoury. "Our arrows will blot out the sun."
Combined Force TacticsCombined Force Tactics2,000 research points · 5,700 research points to reach it (cheapest route)
Fatigue rate: -20%
Charge bonus training: +10% for cavalry recruitsRequires: Advanced Archery Training, Advanced Lance TacticsLance and bow, combined to most deadly effect.
CataphractsCataphracts200 research pointsUnlocks: Cavalry Corral, Training Grounds, Levy Camp. There is no such thing as "too much" when armour is involved.
Levied TroopsLevied Troops200 research points · 400 research points to reach it (cheapest route)Requires: CataphractsUnlocks: Infantry Quarters, Drill Field. The weakness of lesser men should always be exploited.
Desert Military CraftDesert Military Craft100 research points · 500 research points to reach it (cheapest route)Requires: Levied TroopsCosts 2,500 gold per turn while researched. Unlocks: Military Wharf, Azadan Barracks, Levy Centre, Militia Encampment, Cavalry Circle. "We will teach you the desert way of death."
Horse & Camel HusbandryHorse & Camel Husbandry100 research points · 2,400 research points to reach it (cheapest route)Requires: Eastern Mounted Tactics, Regimentation of EquipmentCosts 10,000 gold per turn while researched. Unlocks: Azadan Compound. The horse is a beautiful, majestic creature. The camel… is not.
Advanced Lance TacticsAdvanced Lance Tactics100 research points · 2,500 research points to reach it (cheapest route)Requires: Horse & Camel HusbandryCosts 10,000 gold per turn while researched. Unlocks: Infantry Barracks, Militia Compound. Massed lances, directed with victorious purpose.
Warrior KingsWarrior Kings100 research points · 3,800 research points to reach it (cheapest route)Requires: Advanced Lance Tactics, State-Funded SuppliesCosts 25,000 gold per turn while researched. Unlocks: Military Port, Royal Stables, Royal Barracks. The embodiment of all that is noble and strong in man. Or indeed woman.
Universal Combat TrainingUniversal Combat Training2,000 research points · 14,700 research points to reach it (cheapest route)
Unit experience: +1 for all recruits
Integrity: +1Requires: Combined Force Tactics, Arms Cache"A top secret project, designed to create the perfect soldier…"
Refined Military MethodsRefined Military Methods3,000 research points · 17,700 research points to reach it (cheapest route)
Upkeep cost: -5% for all units
Recruitment capacity: +1
Recruitment capacity: +1 when hording.Requires: Universal Combat TrainingThe art of war, honed until it is science.
Equipment "Trade"Equipment "Trade"300 research points · 700 research points to reach it (cheapest route)
Ammunition: +5%Requires: Levied TroopsUnlocks: Armourer, Blacksmith, Carpenter. "Melting down all metals, turning plows and shears to swords."
Regimentation of EquipmentRegimentation of Equipment600 research points · 1,300 research points to reach it (cheapest route)
Ammunition: +10% for missile infantryRequires: Equipment "Trade"Unlocks: Carpentry Workshop. Looking like an army is sometimes half the battle.
State-Funded SuppliesState-Funded Supplies1,200 research points · 2,500 research points to reach it (cheapest route)
Ammunition: +10% for missile cavalryRequires: Regimentation of EquipmentUnlocks: Armoury, Weaponsmith. From the hands of the King of Kings, to you.
Arms CacheArms Cache2,000 research points · 8,300 research points to reach it (cheapest route)
Ammunition: +10% for artilleryRequires: Secret Supply Conduits, State-Funded SuppliesUnlocks: Royal Armoury, Royal Weaponsmith, Siege Workshop. The key to strength, hidden where only a few can find it.
Battle DrillsBattle Drills600 research points · 1,300 research points to reach it (cheapest route)
Unit experience +2 experience for levy unitsRequires: Equipment "Trade"How an armed mob becomes a fighting unit.
Official InspectionsOfficial Inspections1,200 research points · 2,500 research points to reach it (cheapest route)
Enables construction of medium siege engines
Unit experience +1 experience for non-levy infantry unitsRequires: Battle DrillsTruth is confirmed by inspection and delay; falsehood by haste and uncertainty.
Secret Supply ConduitsSecret Supply Conduits2,000 research points · 4,500 research points to reach it (cheapest route)
Attrition: -30% when under siege (all forces)
Siege holdout time: +1 (double for city-ports)
Ammunition: +25% during siege defence battlesRequires: Official InspectionsLateral thinking to save all our lives.
Foreign Siege MethodsForeign Siege Methods2,000 research points · 10,300 research points to reach it (cheapest route)
Missile attack rate: +10 for siege units
Enables construction of heavy siege engines
Attrition: -30% when laying siege (all forces)
Enemy siege holdout time: -1 (double for city-ports)Requires: Arms CacheOnly the foolish fail to learn from their enemies.
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).