Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Desert Raiders unit card

Desert Raiders

Melee Cavalry· 80 men

Health

per model

190

bottom 24% of class

Armour

8

bottom 4% of class

Missile block chance

20%

bottom 4% of class

Morale

34

bottom 1% of class

Speed

100

top 6% of class

Melee attack

21

bottom 5% of class

Melee defence

60

top 9% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 6% of class

Charge bonus

35

bottom 9% of class

Ranged

Missile damage

70 base + 20 armour-piercing

90

bottom 30% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 9% of class

Reload time

14 s

bottom 1% of class

Attributes

  • Campaign Stealth

    This unit can move around the campaign map without being seen.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ignore Terrain

    Speed penalties caused by the terrain are ignored by this unit.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Abilities

  • Scare

    lasts 15 s · recharge 210 s

    Reduces the morale of an enemy unit for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.