
Total War: Attila · Grand Campaign
Himyar
Eastern culture · Desert
34 units · 3 generals
Faction traits
Desert Warriors
Himyar's own trait
Fatigue rate: -15% for all units
Ma'rib Dam: Unique fertility-boosting building at the capital.
Desert Saboteurs: Stops foreign replenishment in regions where armies are present.
A way of life, a way of war - the harsh desert conditions dictate both.
Desert Kingdoms
Shared by its group of factions
Scourge of the Desert: +15 melee attack during desert battles (all armies)
Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
Attrition: Immune to desert attrition (all armies)
Sunscorched: +2 sanitation (all regions)
When only the hardiest of men survive here, it takes a special breed to thrive and prosper.
Units (34)
Generals (3)
Melee Infantry (6)
Axe Infantry (2)
Spear Infantry (2)
Skirmisher (2)
Slinger (1)
Bow Infantry (3)
Melee Cavalry (8)
Shock Cavalry (2)
Skirmisher Cavalry (3)
Bow Cavalry (1)
Artillery (1)
Generals (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert ChieftainMelee Cavalry | 80 | 278 | 53 | 43 | 70 | 29 | 48 | 32 | 43 | 600 | 305 |
Zafar SentinelsAxe Infantry | 160 | 164 | 69 | 43 | 31 | 21 | 45 | 32 | 21 | 650 | 330 |
Desert WarlordMelee Cavalry | 80 | 284 | 53 | 43 | 70 | 35 | 50 | 32 | 49 | 825 | 475 |
Melee Infantry (6)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert TribesmenMelee Infantry | 160 | 118 | 33 | 34 | 33 | 24 | 39 | 40 | 10 | 200 | 135 |
Athar’s ChosenMelee Infantry | 80 | 150 | 3 | 103 | 40 | 67 | 33 | 48 | 147 | 375 | 190 |
KhahyahlimMelee Infantry | 160 | 149 | 70 | 43 | 31 | 30 | 31 | 50 | 7 | 600 | 300 |
SahnegohrimMelee Infantry | 160 | 124 | 28 | 43 | 33 | 30 | 65 | 50 | 7 | 600 | 300 |
Zealot SicariusMelee Infantry | 160 | 84 | 3 | 103 | 40 | 59 | 7 | 48 | 83 | 625 | 310 |
Kushite ShotelaiMelee Infantry | 160 | 100 | 40 | 51 | 33 | 62 | 34 | 40 | 38 | 650 | 395 |
Axe Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Baltha WarriorsAxe Infantry | 160 | 130 | 45 | 34 | 32 | 21 | 37 | 32 | 11 | 475 | 235 |
Baltha DefendersAxe Infantry | 160 | 134 | 58 | 43 | 32 | 26 | 42 | 32 | 16 | 625 | 310 |
Spear Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Desert LevySpear Infantry | 160 | 93 | 33 | 34 | 33 | 24 | 34 | 32 | 24 | 230 | 150 |
Desert SpearsSpear Infantry | 160 | 95 | 53 | 34 | 32 | 26 | 26 | 32 | 26 | 325 | 210 |
Skirmisher (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rumha SkirmishersSkirmisher | 160 | 95 | 45 | 34 | 32 | 7 | 9 | 32 | 2 | 90 | 80 | 9 | 550 | 275 |
Rumha WarriorsSkirmisher | 160 | 97 | 58 | 43 | 32 | 10 | 12 | 32 | 5 | 100 | 80 | 10 | 800 | 395 |
Slinger (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert HurlersSlinger | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 50 | 125 | 14 | 120 | 85 |
Bow Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert BowmenBow Infantry | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 6 | 2 | 38 | 150 | 14 | 120 | 80 |
AshumBow Infantry | 160 | 92 | 5 | 34 | 40 | 10 | 10 | 6 | 5 | 38 | 150 | 15 | 240 | 120 |
Elite Nubian ArchersBow Infantry | 160 | 84 | 8 | 51 | 40 | 11 | 37 | 6 | 7 | 42 | 150 | 17 | 425 | 235 |
Melee Cavalry (8)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Camel WarriorsMelee Cavalry | 80 | 245 | 5 | 34 | 72 | 45 | 37 | 32 | 45 | — | — | — | 300 | 210 |
Arabic HorsemenMelee Cavalry | 80 | 237 | 25 | 34 | 80 | 48 | 25 | 40 | 48 | — | — | — | 450 | 225 |
Desert RaidersMelee Cavalry | 80 | 190 | 8 | 34 | 100 | 21 | 60 | 32 | 35 | 90 | 80 | 2 | 425 | 155 |
Himyarite ShotelaiMelee Cavalry | 80 | 267 | 8 | 34 | 72 | 29 | 63 | 40 | 14 | — | — | — | 575 | 280 |
Armoured Camel WarriorsMelee Cavalry | 80 | 337 | 60 | 34 | 65 | 48 | 10 | 32 | 48 | — | — | — | 675 | 345 |
Jamal al-BalthaMelee Cavalry | 80 | 282 | 45 | 43 | 72 | 29 | 40 | 32 | 14 | — | — | — | 700 | 345 |
Kushite Mounted ShotelaiMelee Cavalry | 80 | 240 | 40 | 51 | 80 | 52 | 24 | 40 | 52 | — | — | — | 775 | 465 |
Armoured Himyarite ShotelaiMelee Cavalry | 80 | 345 | 58 | 43 | 65 | 43 | 47 | 40 | 43 | — | — | — | 850 | 425 |
Shock Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Camel LancersShock Cavalry | 80 | 244 | 10 | 43 | 72 | 26 | 7 | 10 | 206 | 525 | 290 |
Almaqah’s LancersShock Cavalry | 80 | 324 | 85 | 43 | 65 | 30 | 18 | 10 | 254 | 925 | 465 |
Skirmisher Cavalry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desert Mounted SkirmishersSkirmisher Cavalry | 80 | 188 | 8 | 34 | 100 | 10 | 35 | 40 | 10 | 90 | 80 | 10 | 350 | 225 |
Desert Mounted JavelinmenSkirmisher Cavalry | 80 | 192 | 15 | 34 | 90 | 14 | 40 | 40 | 14 | 90 | 80 | 13 | 575 | 295 |
Jamal al-RumhaSkirmisher Cavalry | 80 | 247 | 45 | 34 | 72 | 14 | 17 | 32 | 14 | 90 | 80 | 10 | 675 | 335 |
Bow Cavalry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zodiac ArchersBow Cavalry | 80 | 209 | 15 | 43 | 80 | 16 | 41 | 32 | 16 | 53 | 150 | 17 | 675 | 335 |
Artillery (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 80 | 3 | 26 | 40 | 7 | 2 | 6 | 2 | 200 | 350 | 9 | 325 | 215 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — Grand Campaign, 395 AD
- Difficulty
- Normal
- Starts as
- 2 settlements in 1 provinces
- Capital
- Zafar (Arabia Felix)
- State religion
- Judaism
- Faction leader
- Abu Kariba
Settlements: Zafar, Eudaemon
Victory conditions
Success
- Survive until the following date: 425 AD
- Control 40 settlements (either by direct ownership or through tributary states).
- Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna
- Research 10 technologies.
- Maintain 60 units in total.
- Produce the following amount of wealth from all buildings: 25,000
Pagan Victory
- Survive until the following date: 450 AD
- Maintain at least 40% of the following religion across all provincesSemitic paganism
- Control 55 settlements (either by direct ownership or through tributary states).
- Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus
- Produce the following amount of wealth from all buildings: 60,000
- Research 16 civil technologies.
Pagan Divine Victory
- Survive until the following date: 450 AD
- Control 100 settlements (either by direct ownership or through tributary states).
- Maintain at least 70% of the following religion across all provincesSemitic paganism
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain 200 units in total.
- Maintain 60 units in total.
- Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus, Media Atropatene, Armenia, Thracia, Insulae Orientalis, Tripolitana, Sarmatia Asiatica
- Research 40 technologies.
Jewish Victory
- Survive until the following date: 450 AD
- Control 90 settlements (either by direct ownership or through tributary states).
- Maintain at least 40% of the following religion across all provincesJudaism
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Thracia, Asoristan, Spahan
- Maintain 100 units in total.
- Research 16 military technologies.
Jewish Divine Victory
- Survive until the following date: 450 AD
- Control 130 settlements (either by direct ownership or through tributary states).
- Maintain at least 70% of the following religion across all provincesJudaism
- Defeat 20 different factions by capturing or razing their last remaining settlement.
- Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Thracia, Asoristan, Spahan, Transcaspia, Khwarasan, Tripolitana, Sarmatia Asiatica, Insulae Orientalis
- Maintain 200 units in total.
- Maintain 60 units in total.
- Research 40 technologies.
From the campaign's start position file (startpos.esf) in the game's data.