Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Himyar

Eastern culture · Desert

BuildingsTech treeSkill trees

34 units · 3 generals

Faction traits

Desert Warriors

Himyar's own trait

  • Fatigue rate: -15% for all units
  • Ma'rib Dam: Unique fertility-boosting building at the capital.
  • Desert Saboteurs: Stops foreign replenishment in regions where armies are present.

A way of life, a way of war - the harsh desert conditions dictate both.

Desert Kingdoms

Shared by its group of factions

  • Scourge of the Desert: +15 melee attack during desert battles (all armies)
  • Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
  • Attrition: Immune to desert attrition (all armies)
  • Sunscorched: +2 sanitation (all regions)

When only the hardiest of men survive here, it takes a special breed to thrive and prosper.

Units (34)

Generals (3)

Melee Infantry (6)

Axe Infantry (2)

Spear Infantry (2)

Skirmisher (2)

Slinger (1)

Bow Infantry (3)

Melee Cavalry (8)

Shock Cavalry (2)

Skirmisher Cavalry (3)

Bow Cavalry (1)

Artillery (1)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert ChieftainMelee Cavalry
8027853437029483243600305
Zafar SentinelsAxe Infantry
16016469433121453221650330
Desert WarlordMelee Cavalry
8028453437035503249825475

Melee Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert TribesmenMelee Infantry
16011833343324394010200135
Athar’s ChosenMelee Infantry
80150310340673348147375190
KhahyahlimMelee Infantry
1601497043313031507600300
SahnegohrimMelee Infantry
1601242843333065507600300
Zealot SicariusMelee Infantry
160843103405974883625310
Kushite ShotelaiMelee Infantry
16010040513362344038650395

Axe Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Baltha WarriorsAxe Infantry
16013045343221373211475235
Baltha DefendersAxe Infantry
16013458433226423216625310

Spear Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert LevySpear Infantry
1609333343324343224230150
Desert SpearsSpear Infantry
1609553343226263226325210

Skirmisher (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
160954534327932290809550275
Rumha WarriorsSkirmisher
1609758433210123251008010800395

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16080334407262501251412085

Bow Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert BowmenBow Infantry
16080334407262381501412080
AshumBow Infantry
16092534401010653815015240120
16084851401137674215017425235

Melee Cavalry (8)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Camel WarriorsMelee Cavalry
802455347245373245———300210
Arabic HorsemenMelee Cavalry
8023725348048254048———450225
Desert RaidersMelee Cavalry
801908341002160323590802425155
Himyarite ShotelaiMelee Cavalry
802678347229634014———575280
8033760346548103248———675345
Jamal al-BalthaMelee Cavalry
8028245437229403214———700345
8024040518052244052———775465
8034558436543474043———850425

Shock Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Camel LancersShock Cavalry
8024410437226710206525290
Almaqah’s LancersShock Cavalry
80324854365301810254925465

Skirmisher Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert Mounted SkirmishersSkirmisher Cavalry
8018883410010354010908010350225
Desert Mounted JavelinmenSkirmisher Cavalry
8019215349014404014908013575295
Jamal al-RumhaSkirmisher Cavalry
8024745347214173214908010675335

Bow Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Zodiac ArchersBow Cavalry
80209154380164132165315017675335

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Normal
Starts as
2 settlements in 1 provinces
Capital
Zafar (Arabia Felix)
State religion
Judaism
Faction leader
Abu Kariba

Settlements: Zafar, Eudaemon

See it on the Grand Campaign map →

Starting armies (2)

  • Army of Abu Kariba · 13 units

    • Desert Chieftain
    • Desert Levy
    • Desert Levy
    • Baltha Warriors
    • Baltha Warriors
    • Ashum
    • Ashum
    • Ashum
    • Ashum
    • Desert Hurlers
    • Jamal al-Baltha
    • Himyarite Shotelai
    • Jamal al-Rumha
  • Fleet of Sharam · 1 units

    • att_shp_eas_hurlers_dro_light

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 40 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna
  • Research 10 technologies.
  • Maintain 60 units in total.
  • Produce the following amount of wealth from all buildings: 25,000

Pagan Victory

  • Survive until the following date: 450 AD
  • Maintain at least 40% of the following religion across all provincesSemitic paganism
  • Control 55 settlements (either by direct ownership or through tributary states).
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus
  • Produce the following amount of wealth from all buildings: 60,000
  • Research 16 civil technologies.

Pagan Divine Victory

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Maintain at least 70% of the following religion across all provincesSemitic paganism
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Aegyptus, Media Atropatene, Armenia, Thracia, Insulae Orientalis, Tripolitana, Sarmatia Asiatica
  • Research 40 technologies.

Jewish Victory

  • Survive until the following date: 450 AD
  • Control 90 settlements (either by direct ownership or through tributary states).
  • Maintain at least 40% of the following religion across all provincesJudaism
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Thracia, Asoristan, Spahan
  • Maintain 100 units in total.
  • Research 16 military technologies.

Jewish Divine Victory

  • Survive until the following date: 450 AD
  • Control 130 settlements (either by direct ownership or through tributary states).
  • Maintain at least 70% of the following religion across all provincesJudaism
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesAethiopia, Arabia Felix, Arabia Magna, Thracia, Asoristan, Spahan, Transcaspia, Khwarasan, Tripolitana, Sarmatia Asiatica, Insulae Orientalis
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Research 40 technologies.

From the campaign's start position file (startpos.esf) in the game's data.