Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Zodiac Archers unit card

Zodiac Archers

Bow Cavalry· 80 men

Health

per model

209

top 38% of class

Armour

15

bottom 35% of class

Missile block chance

20%

bottom 22% of class

Morale

43

top 45% of class

Speed

80

bottom 18% of class

Melee attack

16

bottom 30% of class

Melee defence

41

top 33% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 18% of class

Charge bonus

16

bottom 23% of class

Ranged

Missile damage

37 base + 16 armour-piercing

53

bottom 25% of class

Range

150 m

top 42% of class

Ammunition

17

top 43% of class

Reload time

17 s

bottom 45% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Scare

    lasts 15 s · recharge 210 s

    Reduces the morale of an enemy unit for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.