Health
per model
209
Armour
15
Missile block chance
20%
Morale
43
Speed
80
Melee attack
16
Melee defence
41
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
16
Ranged
Missile damage
37 base + 16 armour-piercing
53
Range
150 m
Ammunition
17
Reload time
17 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Scare
lasts 15 s · recharge 210 s
Reduces the morale of an enemy unit for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.