Health
per model
84
Armour
8
Missile block chance
20%
Morale
51
Speed
40
Melee attack
11
Melee defence
37
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
7
Ranged
Missile damage
34 base + 8 armour-piercing
42
Range
150 m
Ammunition
17
Reload time
20 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.