Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Tanukhids

Eastern culture · Desert

BuildingsTech treeSkill trees

32 units · 3 generals

Faction traits

Legendary Raiders

Tanukhids' own trait

  • Rapacious Horde: Food obtained only through settlement battles when horde
  • Victory Rallies: Additional horde growth gained through successful battles
  • Swelling Ranks: Raiding stance provides free Rebellion Militia unit

Truly a force to be reckoned with, and not a people to be underestimated.

Desert Kingdoms

Shared by its group of factions

  • Scourge of the Desert: +15 melee attack during desert battles (all armies)
  • Fractured Faiths: Increased public order penalty for religious differences between new religions (factionwide)
  • Attrition: Immune to desert attrition (all armies)
  • Sunscorched: +2 sanitation (all regions)

When only the hardiest of men survive here, it takes a special breed to thrive and prosper.

Units (32)

Generals (3)

Melee Infantry (6)

Spear Infantry (2)

Pike Infantry (2)

Skirmisher (1)

Slinger (1)

Bow Infantry (2)

Melee Cavalry (5)

Shock Cavalry (7)

Skirmisher Cavalry (2)

Artillery (1)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert ChieftainMelee Cavalry
8027853437029483243———600305
Desert WarlordMelee Cavalry
8028453437035503249———825475
Mavia's BodyguardsShock Cavalry
80299604370211610163100803775395

Melee Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Rebellion MilitiaMelee Infantry
160785344051065———80—
Desert TribesmenMelee Infantry
16011833343324394010———200135
1601225334322943401480802425220
1601343834334055401680802475270
Tanukhid AmbushersMelee Infantry
1608484340494150130———575285
Kushite ShotelaiMelee Infantry
16010040513362344038———650395

Spear Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert LevySpear Infantry
1609333343324343224230150
Desert SpearsSpear Infantry
1609553343226263226325210

Pike Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Desert PikesPike Infantry
160808344021161121300150
Tanukhid PikesPike Infantry
1609758433224211124450225

Skirmisher (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
160828344010353251008010675330

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16080334407262501251412085

Bow Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert BowmenBow Infantry
16080334407262381501412080
16084851401137674215017425235

Melee Cavalry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Camel WarriorsMelee Cavalry
802455347245373245———300210
Arabic HorsemenMelee Cavalry
8023725348048254048———450225
Desert RaidersMelee Cavalry
801908341002160323590802425155
8033760346548103248———675345
8024040518052244052———775465

Shock Cavalry (7)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Mavia’s LancersShock Cavalry
8019033410026710225———450230
Camel LancersShock Cavalry
8024410437226710206———525290
Mavia’s ChargersShock Cavalry
80192343100291010252———575290
Dune LancersShock Cavalry
8019284310029401022890802675340
ClibanariiShock Cavalry
80244504570321210242491502700390
Mavia’s ChosenShock Cavalry
80194851100304110301———725365
Sandstorm LancersShock Cavalry
8019484390304110254100803775395

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Desert Mounted SkirmishersSkirmisher Cavalry
8018883410010354010908010350225
Desert Mounted JavelinmenSkirmisher Cavalry
8019215349014404014908013575295

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Very Hard
Starts as
a horde (no settlement)
State religion
Eastern Christianity
Faction leader
Tubbakarib

See it on the Grand Campaign map →

Starting armies (2)

  • Horde of Tubbakarib · 14 units

    • Desert Chieftain
    • Desert Pikes
    • Desert Pikes
    • Desert Pikes
    • Tanukhid Ambushers
    • Tanukhid Ambushers
    • Rebellion Militia
    • Rebellion Militia
    • Rebellion Militia
    • Desert Bowmen
    • Desert Bowmen
    • Mavia’s Lancers
    • Mavia’s Lancers
    • Mavia’s Lancers
  • Horde of Khalisah · 9 units

    • Desert Chieftain
    • Rebellion Militia
    • Rebellion Militia
    • Rebellion Militia
    • Desert Bowmen
    • Desert Bowmen
    • Badiya Skirmishers
    • Dune Lancers
    • Dune Lancers

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 40 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesSyria, Palaestinea, Aegyptus
  • Research 10 technologies.
  • Maintain 60 units in total.
  • Produce the following amount of wealth from all buildings: 25,000

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 40,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 5 provinces including the following, either by direct ownership or through tributary statesSyria, Palaestinea, Aegyptus, Asoristan, Aethiopia
  • Maintain 100 units in total.
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesSyria, Palaestinea, Aegyptus, Asoristan, Aethiopia, Arabia Felix, Makran, Magna Graecia, Thracia, Tripolitana, Caucasia, Scythia
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Research 40 technologies.
  • Hold at least one settlement in 30 provinces in which your religion is dominant.

From the campaign's start position file (startpos.esf) in the game's data.