Health
per model
244
Armour
50
Missile block chance
0%
Morale
45
Speed
70
Melee attack
32
Melee defence
12
Weapon damage
3 base + 7 armour-piercing, +10 vs cavalry
10
Charge bonus
242
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
2
Reload time
20 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.

Scare
lasts 15 s · recharge 210 s
Reduces the morale of an enemy unit for an extended period of time.
Other units named Clibanarii
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Eastern Roman Empire, Tanukhids | 80 | 244 | 50 | 45 | 70 | 32 | 12 | 10 | 242 | 700 | att_rom_clibanarii |
| Roman Expedition | 80 | 244 | 50 | 45 | 70 | 32 | 12 | 10 | 242 | 700 | bel_rom_clibanarii |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.