Health
per model
337
Armour
60
Missile block chance
70%
Morale
34
Speed
65
Melee attack
48
Melee defence
10
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
48
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Resistant to Heat
This unit tires less quickly in the desert.

Scare (horses)
This unit gives a morale penalty to enemy horses.
Abilities

Diamond
The unit moves into a diamond-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.