Health
per model
299
Armour
60
Missile block chance
35%
Morale
43
Speed
70
Melee attack
21
Melee defence
16
Weapon damage
3 base + 7 armour-piercing, +20 vs cavalry
10
Charge bonus
163
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
3
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Wedge
The unit moves into a wedge-shaped attack formation.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.